fact: build: Start: 4 Length: 20 Tick: 100 idle: Start: 0 Length: 4 Tick: 100 damaged-idle: Start: 24 Length: 4 Tick: 100 damaged-build: Start: 28 Length: 20 Tick: 100 dead: Start: 48 make: factmake Start: 0 Length: * Tick: 80 nuke: idle: Start: 0 Length: 4 Tick: 1000 damaged-idle: Start: 4 Length: 4 Tick: 1000 dead: Start: 8 Tick: 1000 make: nukemake Start: 0 Length: * Tick: 80 proc: idle: Start: 0 Length: 6 Tick: 120 damaged-idle: Start: 30 Length: 6 Tick: 120 dead: Start: 60 make: procmake Start: 0 Length: * Tick: 80 lights: proctwr Start: 0 Length: 6 damaged-lights: proctwr Start: 6 Length: 6 silo: idle: Start: 0 Length: 5 damaged-idle: Start: 5 Length: 5 dead: Start: 10 make: silomake Start: 0 Length: * Tick: 80 hand: idle: Start: 0 damaged-idle: Start: 1 dead: Start: 2 make: handmake Start: 0 Length: * Tick: 80 pyle: idle: Start: 0 Length: 10 Tick: 100 damaged-idle: Start: 10 Length: 10 Tick: 100 dead: Start: 20 Tick: 100 make: pylemake Start: 0 Length: * Tick: 80 weap: idle: Start: 0 damaged-idle: Start: 1 dead: Start: 2 build-top: weap2 Start: 0 Length: 10 damaged-build-top: weap2 Start: 10 Length: 10 idle-top: weap2 Start: 0 damaged-idle-top: weap2 Start: 4 make: weapmake Start: 0 Length: * Tick: 80 afld: idle: Start: 0 Tick: 120 active: Start: 0 Length: 16 Tick: 120 damaged-idle: Start: 16 Tick: 120 damaged-active: Start: 16 Length: 16 Tick: 120 dead: Start: 32 make: afldmake Start: 0 Length: * Tick: 80 hq: idle: Start: 0 Length: 16 Tick: 100 damaged-idle: Start: 16 Length: 16 Tick: 100 dead: Start: 32 make: hqmake Start: 0 Length: * Tick: 80 nuk2: idle: Start: 0 Length: 4 Tick: 1000 damaged-idle: Start: 4 Length: 4 Tick: 1000 dead: Start: 8 make: nuk2make Start: 0 Length: * Tick: 80 hpad: idle: Start: 0 damaged-idle: Start: 7 active: Start: 1 Length: 6 Tick: 100 damaged-active: Start: 8 Length: 6 Tick: 100 dead: Start: 14 make: hpadmake Start: 0 Length: * Tick: 80 fix: idle: Start: 0 damaged-idle: Start: 7 active: Start: 0 Length: 7 damaged-active: Start: 7 Length: 7 dead: Start: 14 make: fixmake Start: 0 Length: 14 Tick: 60 eye: idle: Start: 0 Length: 16 Tick: 100 damaged-idle: Start: 16 Length: 16 Tick: 100 dead: Start: 32 make: eyemake Start: 0 Length: * Tick: 80 tmpl: idle: Start: 0 damaged-idle: Start: 5 active: Start: 0 Length: 5 damaged-active: Start: 5 Length: 5 dead: Start: 10 make: tmplmake Start: 0 Length: * Tick: 60 obli: idle: Start: 0 damaged-idle: Start: 4 active: Start: 0 Length: 4 damaged-active: Start: 4 Length: 4 dead: Start: 8 make: oblimake Start: 0 Length: 13 Tick: 80 brik: idle: Start: 0 Length: 16 scratched-idle: Start: 16 Length: 16 damaged-idle: Start: 32 Length: 16 critical-idle: Start: 48 Length: 16 sbag: idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 cycl: idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 critical-idle: Start: 32 Length: 16 barb: idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 wood: idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 gun: idle: Start: 0 Facings: 32 recoil: Start: 32 Facings: 32 damaged-idle: Start: 64 Facings: 32 damaged-recoil: Start: 96 Facings: 32 make: gunmake Start: 0 Length: * Tick: 80 sam: closed-idle: Start:0 opening: Start: 1 Length: 16 Tick: 30 idle: Start: 17 Facings: 32 closing: Start: 50 Length: 14 Tick: 30 damaged-closed-idle: Start:64 damaged-opening: Start: 65 Length: 16 Tick: 30 damaged-idle: Start: 81 Facings: 32 damaged-closing: Start: 114 Length: 14 Tick: 30 dead: Start: 128 make: sammake Start: 0 Length: 20 Tick: 30 muzzle: samfire Start: 0 Length: 18 Facings: 8 gtwr: idle: Start: 0 damaged-idle: Start: 1 dead: Start: 2 make: gtwrmake Start: 0 Length: * Tick: 80 muzzle: minigun Start: 0 Length: 6 Facings: 8 atwr: idle: Start: 0 damaged-idle: Start: 1 dead: Start: 2 make: atwrmake Start: 0 Length: * Tick: 80