#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.IO; using System.Linq; namespace OpenRA.Mods.Common.UtilityCommands { class UpgradeModCommand : IUtilityCommand { public string Name { get { return "--upgrade-mod"; } } public bool ValidateArguments(string[] args) { return args.Length >= 2; } [Desc("CURRENTENGINE", "Upgrade mod rules to the latest engine version.")] public void Run(ModData modData, string[] args) { // HACK: The engine code assumes that Game.modData is set. Game.ModData = modData; Game.ModData.MapCache.LoadMaps(); var engineDate = Exts.ParseIntegerInvariant(args[1]); Console.WriteLine("Processing Rules:"); foreach (var filename in Game.ModData.Manifest.Rules) { Console.WriteLine("\t" + filename); var yaml = MiniYaml.FromFile(filename); UpgradeRules.UpgradeActorRules(engineDate, ref yaml, null, 0); using (var file = new StreamWriter(filename)) file.WriteLine(yaml.WriteToString()); } Console.WriteLine("Processing Weapons:"); foreach (var filename in Game.ModData.Manifest.Weapons) { Console.WriteLine("\t" + filename); var yaml = MiniYaml.FromFile(filename); UpgradeRules.UpgradeWeaponRules(engineDate, ref yaml, null, 0); using (var file = new StreamWriter(filename)) file.WriteLine(yaml.WriteToString()); } Console.WriteLine("Processing Tilesets:"); foreach (var filename in Game.ModData.Manifest.TileSets) { Console.WriteLine("\t" + filename); var yaml = MiniYaml.FromFile(filename); UpgradeRules.UpgradeTileset(engineDate, ref yaml, null, 0); using (var file = new StreamWriter(filename)) file.WriteLine(yaml.WriteToString()); } Console.WriteLine("Processing Cursors:"); foreach (var filename in Game.ModData.Manifest.Cursors) { Console.WriteLine("\t" + filename); var yaml = MiniYaml.FromFile(filename); UpgradeRules.UpgradeCursors(engineDate, ref yaml, null, 0); using (var file = new StreamWriter(filename)) file.WriteLine(yaml.WriteToString()); } Console.WriteLine("Processing Maps:"); var maps = Game.ModData.MapCache .Where(m => m.Status == MapStatus.Available) .Select(m => m.Map); foreach (var map in maps) { Console.WriteLine("\t" + map.Path); UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0); UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0); UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0); UpgradeRules.UpgradeActors(engineDate, ref map.ActorDefinitions, null, 0); map.Save(map.Path); } } } }