^BasePlayer: AlwaysVisible: Shroud: PlayerResources: ResourceValues: Spice: 25 EditorPlayer: Inherits: ^BasePlayer Player: Inherits: ^BasePlayer TechTree: ClassicProductionQueue@Building: Type: Building DisplayOrder: 0 LowPowerModifier: 300 ReadyAudio: BuildingReady BlockedAudio: NoRoom QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: true BuildTimeSpeedReduction: 100, 66, 50 ClassicProductionQueue@Infantry: Type: Infantry DisplayOrder: 1 LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoRoom QueuedAudio: Training OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: true BuildTimeSpeedReduction: 100, 66, 50 ClassicProductionQueue@Vehicle: Type: Vehicle DisplayOrder: 2 LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoRoom QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: true BuildTimeSpeedReduction: 100, 66, 50 ClassicProductionQueue@Armor: Type: Armor DisplayOrder: 3 LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoRoom QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: true BuildTimeSpeedReduction: 100, 66, 50 ClassicProductionQueue@Starport: Type: Starport DisplayOrder: 4 BuildDurationModifier: 212 BlockedAudio: NoRoom QueuedAudio: OrderPlaced OnHoldAudio: OnHold CancelledAudio: Cancelled ClassicProductionQueue@Aircraft: Type: Aircraft DisplayOrder: 5 LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoRoom QueuedAudio: Building OnHoldAudio: OnHold CancelledAudio: Cancelled SpeedUp: true BuildTimeSpeedReduction: 100, 66, 50 ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection. Type: Upgrade ReadyAudio: NewOptions BlockedAudio: NoRoom QueuedAudio: Upgrading OnHoldAudio: OnHold CancelledAudio: Cancelled PlaceBuilding: NewOptionsNotification: NewOptions CannotPlaceNotification: BuildingCannotPlaceAudio SupportPowerManager: ScriptTriggers: MissionObjectives: WinNotification: Win LoseNotification: Lose LeaveNotification: Leave ConquestVictoryConditions: PowerManager: AdviceInterval: 26000 SpeechNotification: LowPower AllyRepair: PlayerResources: SelectableCash: 2500, 5000, 7000, 10000, 20000 InsufficientFundsNotification: InsufficientFunds CashTickUpNotification: CashTickUp CashTickDownNotification: CashTickDown DeveloperMode: CheckboxDisplayOrder: 8 BaseAttackNotifier: Shroud: FogCheckboxDisplayOrder: 3 LobbyPrerequisiteCheckbox@AUTOCONCRETE: ID: autoconcrete Label: Automatic Concrete Description: Concrete foundations are automatically created beneath buildings Enabled: False DisplayOrder: 7 Prerequisites: global-auto-concrete FrozenActorLayer: HarvesterAttackNotifier: PlayerStatistics: PlaceBeacon: ProvidesPrerequisite@atreides: Prerequisite: player.atreides Factions: atreides ProvidesPrerequisite@harkonnen: Prerequisite: player.harkonnen Factions: harkonnen ProvidesPrerequisite@ordos: Prerequisite: player.ordos Factions: ordos ProvidesPrerequisite@corrino: Prerequisite: player.corrino Factions: corrino ProvidesPrerequisite@fremen: Prerequisite: player.fremen Factions: fremen ProvidesPrerequisite@mercenary: Prerequisite: player.mercenary Factions: mercenary ProvidesPrerequisite@smuggler: Prerequisite: player.smuggler Factions: smuggler ProvidesTechPrerequisite@low: Name: Low Prerequisites: techlevel.low Id: low ProvidesTechPrerequisite@medium: Name: Medium Prerequisites: techlevel.low, techlevel.medium Id: medium ProvidesTechPrerequisite@nosuper: Name: No Powers Prerequisites: techlevel.low, techlevel.medium, techlevel.high Id: nopowers ProvidesTechPrerequisite@all: Name: Unrestricted Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons Id: unrestricted EnemyWatcher: HarvesterInsurance: GrantConditionOnPrerequisiteManager: ResourceStorageWarning: AdviceInterval: 26000 PlayerExperience: GameSaveViewportManager: PlayerRadarTerrain: