DPOD: Inherits: ^Aircraft Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@CARGOPIPS: ^CargoPips Valued: Cost: 10 Tooltip: Name: Drop Pod Aircraft: IdleBehavior: Land Pitch: 0 Roll: 0 TurnSpeed: 20 Speed: 149 Health: HP: 6000 Armor: Type: Light Cargo: Types: Infantry MaxWeight: 1 UnloadVoice: Move EjectOnDeath: true Armament: Weapon: Vulcan2 AttackAircraft: Voice: Attack AmmoPool: Ammo: 5 -SpawnActorOnDeath: WithAmmoPipsDecoration: Position: BottomLeft RequiresSelection: true Margin: 4, 5 FullSequence: pip-ammo EmptySequence: pip-ammoempty Palette: pips DPOD2: Inherits@2: ^ExistsInWorld Valued: Cost: 10 Tooltip: Name: Drop Pod Health: HP: 6000 Armor: Type: Light Aircraft: TurnSpeed: 20 Speed: 300 CruiseAltitude: 16c0 MaximumPitch: 110 LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough HiddenUnderFog: Type: CenterPosition BodyOrientation: UseClassicPerspectiveFudge: False RenderSprites: Image: pod WithFacingSpriteBody: QuantizeFacingsFromSequence: HitShape: Interactable: WithShadow: LeavesTrails: Image: largesmoke MovingInterval: 3 SpawnAtLastPosition: False Type: CenterPosition FallsToEarth: Explosion: DropPodExplode Moves: true Velocity: 768 MaximumSpinSpeed: 0 DPOD2E1: Inherits: DPOD2 SpawnActorOnDeath: Actor: E1R3 DPOD2E2: Inherits: DPOD2 SpawnActorOnDeath: Actor: E2R3 DSHP: Inherits: ^Aircraft Inherits@CARGOPIPS: ^CargoPips Valued: Cost: 1000 Tooltip: Name: Dropship UpdatesPlayerStatistics: AddToArmyValue: true Aircraft: IdleBehavior: Land Pitch: 0 Roll: 0 TurnSpeed: 20 Speed: 168 TakeoffSounds: dropup1.aud LandingSounds: dropdwn1.aud IdealSeparation: 1275 CruiseAltitude: 12c512 AltitudeVelocity: 256 MoveIntoShroud: true Health: HP: 20000 Armor: Type: Heavy RevealsShroud: Range: 3c0 Type: CenterPosition Cargo: Types: Infantry MaxWeight: 5 UnloadVoice: Move EjectOnDeath: true SpawnActorOnDeath: Actor: DSHP.Husk ORCA: Inherits: ^EMPableAircraft Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1000 Tooltip: Name: Orca Fighter UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air BuildPaletteOrder: 10 Prerequisites: ~gahpad Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Selectable: Bounds: 905, 1448 Aircraft: TurnSpeed: 20 Speed: 186 TakeoffSounds: orcaup1.aud LandingSounds: orcadwn1.aud AltitudeVelocity: 128 CanSlide: false TakeOffOnResupply: true Health: HP: 20000 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: Hellfire PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 80 PersistentTargeting: false Voice: Attack PauseOnCondition: empdisable AttackType: Hover AmmoPool: Ammo: 5 AmmoCondition: ammo RenderSprites: SpawnActorOnDeath: Actor: ORCA.Husk RequiresCondition: !empdisable SpawnActorOnDeath@EMP: Actor: ORCA.Husk.EMP RequiresCondition: empdisable Rearmable: RearmActors: gahpad, nahpad WithAmmoPipsDecoration: Position: BottomLeft RequiresSelection: true Margin: 4, 5 FullSequence: pip-ammo EmptySequence: pip-ammoempty Palette: pips ORCAB: Inherits: ^EMPableAircraft Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1600 Tooltip: Name: Orca Bomber UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air BuildPaletteOrder: 30 Prerequisites: ~gahpad, gatech Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Selectable: Bounds: 905, 1448 Aircraft: CruiseAltitude: 5c512 TurnSpeed: 12 IdleTurnSpeed: 4 Speed: 96 IdleSpeed: 72 CruisingCondition: cruising TakeoffSounds: orcaup1.aud LandingSounds: orcadwn1.aud CanHover: false CanSlide: false Health: HP: 26000 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: Bomb PauseOnCondition: !ammo AttackAircraft: Voice: Attack FacingTolerance: 80 PersistentTargeting: false PauseOnCondition: empdisable AmmoPool: Ammo: 10 ReloadCount: 5 ReloadDelay: 200 AmmoCondition: ammo RenderSprites: Hovers@CRUISING: RequiresCondition: cruising SpawnActorOnDeath: Actor: ORCAB.Husk RequiresCondition: !empdisable SpawnActorOnDeath@EMP: Actor: ORCAB.Husk.EMP RequiresCondition: empdisable Rearmable: RearmActors: gahpad, nahpad WithAmmoPipsDecoration: Position: BottomLeft RequiresSelection: true Margin: 4, 5 PipCount: 2 FullSequence: pip-ammo EmptySequence: pip-ammoempty Palette: pips ORCATRAN: Inherits: ^EMPableAircraft Inherits@CARGOPIPS: ^CargoPips Valued: Cost: 1200 Tooltip: Name: Orca Transport UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air BuildPaletteOrder: 50 Prerequisites: ~disabled RenderSprites: Aircraft: TurnSpeed: 20 Speed: 84 LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough, Tiberium, BlueTiberium, Veins Crushes: crate, infantry TakeoffSounds: orcaup1.aud LandingSounds: orcadwn1.aud IdealSeparation: 1275 Health: HP: 20000 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Cargo: Types: Infantry MaxWeight: 5 UnloadVoice: Move EjectOnDeath: true AfterUnloadDelay: 40 SpawnActorOnDeath: Actor: ORCATRAN.Husk RequiresCondition: !empdisable SpawnActorOnDeath@EMP: Actor: ORCATRAN.Husk.EMP RequiresCondition: empdisable TRNSPORT: Inherits: ^EMPableAircraft Valued: Cost: 750 Tooltip: Name: Carryall UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air BuildPaletteOrder: 60 Prerequisites: ~gahpad, gadept Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed Aircraft: TurnSpeed: 20 Speed: 149 Pitch: 0 Roll: 0 TakeoffSounds: dropup1.aud LandingSounds: dropdwn1.aud Carryall: Voice: Move LocalOffset: 0,0,-317 BeforeLoadDelay: 10 BeforeUnloadDelay: 10 Health: HP: 17500 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition RenderSprites: Selectable: Bounds: 1327, 1930, 0, -482 SpawnActorOnDeath: Actor: TRNSPORT.Husk RequiresCondition: !empdisable SpawnActorOnDeath@EMP: Actor: TRNSPORT.Husk.EMP RequiresCondition: empdisable SCRIN: Inherits: ^EMPableAircraft Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1500 Tooltip: Name: Banshee Fighter UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air BuildPaletteOrder: 40 Prerequisites: ~nahpad, natech Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Selectable: Bounds: 905, 1448 Voiced: VoiceSet: Scrin Aircraft: CruiseAltitude: 5c0 TurnSpeed: 15 Speed: 200 IdleTurnSpeed: 6 IdleSpeed: 100 TakeoffSounds: dropup1.aud LandingSounds: dropdwn1.aud CanHover: false CanSlide: false Health: HP: 28000 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: Proton PauseOnCondition: !ammo AttackAircraft: Voice: Attack FacingTolerance: 80 PersistentTargeting: false PauseOnCondition: empdisable AmmoPool: Ammo: 15 ReloadCount: 5 AmmoCondition: ammo RenderSprites: DeathSounds: SpawnActorOnDeath: Actor: SCRIN.Husk RequiresCondition: !empdisable SpawnActorOnDeath@EMP: Actor: SCRIN.Husk.EMP RequiresCondition: empdisable Rearmable: RearmActors: gahpad, nahpad WithAmmoPipsDecoration: Position: BottomLeft RequiresSelection: true Margin: 4, 5 PipCount: 3 FullSequence: pip-ammo EmptySequence: pip-ammoempty Palette: pips APACHE: Inherits: ^EMPableAircraft Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Valued: Cost: 1000 Tooltip: Name: Harpy UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Air BuildPaletteOrder: 20 Prerequisites: ~nahpad Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles Selectable: Bounds: 905, 1448 Aircraft: Pitch: -32 PitchSpeed: 8 Roll: 16 RollSpeed: 8 TurnSpeed: 20 Speed: 130 CanSlide: false TakeOffOnResupply: true Health: HP: 22500 Armor: Type: Light RevealsShroud: Range: 2c0 Type: CenterPosition Armament: Weapon: HarpyClaw PauseOnCondition: !ammo AttackAircraft: FacingTolerance: 80 PersistentTargeting: false Voice: Attack PauseOnCondition: empdisable AttackType: Hover AmmoPool: Ammo: 12 AmmoCondition: ammo WithIdleOverlay@ROTORAIR: Offset: 85,0,598 Sequence: rotor RequiresCondition: airborne WithIdleOverlay@ROTORGROUND: Offset: 85,0,598 Sequence: slow-rotor RequiresCondition: !airborne RenderSprites: SpawnActorOnDeath: Actor: APACHE.Husk RequiresCondition: !empdisable SpawnActorOnDeath@EMP: Actor: APACHE.Husk.EMP RequiresCondition: empdisable Rearmable: RearmActors: gahpad, nahpad WithAmmoPipsDecoration: Position: BottomLeft RequiresSelection: true Margin: 4, 5 PipCount: 4 FullSequence: pip-ammo EmptySequence: pip-ammoempty Palette: pips WithShadow: WithVoxelBody: ShowShadow: False HUNTER: Inherits@2: ^ExistsInWorld Valued: Cost: 1000 Tooltip: Name: Hunter-Seeker Droid Health: HP: 50000 Armor: Type: Light Aircraft: TurnSpeed: 64 Speed: 355 Pitch: 0 Roll: 0 CruiseAltitude: 3c128 CruisingCondition: cruising MoveIntoShroud: true AttackAircraft: FacingTolerance: 512 AttackType: Hover Armament@PRIMARY: Weapon: SuicideBomb GrantConditionOnAttack: Condition: triggered KillsSelf: RequiresCondition: triggered Targetable: TargetTypes: Ground, Vehicle HiddenUnderFog: Type: CenterPosition BodyOrientation: UseClassicPerspectiveFudge: False RenderSprites: Image: GGHUNT WithFacingSpriteBody: Hovers@CRUISING: RequiresCondition: cruising QuantizeFacingsFromSequence: AppearsOnRadar: UseLocation: true Interactable: HitShape: MapEditorData: Categories: System