fire: 1: fire1 Start: 0 Length: * 2: fire2 Start: 0 Length: * 120mm: idle: Start: 0 smoke_m: idle: Start: 0 Length: * loop: Start: 49 Length: 42 end: Start: 0 Length: 26 laserfire: idle:veh-hit3 Start: 0 Length: * dragon: idle: Start: 0 Facings: 32 smokey: idle: Start: 0 Length: * bomb: idle: Start: 0 Length: * missile: idle: Start: 0 Facings: 32 patriot: idle: Start: 0 Facings: 32 explosion: 1: piff Start: 0 Length: * 2: piffpiff Start: 0 Length: * 3: napalm2 #napalm explosion Start: 0 Length: * 4: veh-hit3 #small vehicle explosion Start: 0 Length: * 5: veh-hit2 #grenadier pop - like artillery explosion but smaller Start: 0 Length: * 1w: piff Start: 0 Length: * 2w: piffpiff Start: 0 Length: * 3w: napalm2 Start: 0 Length: * 4w: veh-hit3 Start: 0 Length: * 5w: veh-hit2 Start: 0 Length: * 8: art-exp1 #artillery explosion Start: 0 Length: * big_napalm: napalm3 #biggest napalm explosion Start: 0 Length: * veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc. Start: 0 Length: * building: fball1 Start: 0 Length: * 6: atomsfx Start: 0 Length: * 6w: atomsfx Start: 0 Length: * chemball: chemball Start: 0 Length: * rank: rank: Start: 0 Length: * rallypoint: flag:flagfly Start: 0 Length: * circles:fpls Start: 0 Length: * select: repair: Start: 2 allyrepair: repair: Start: 0 Length: * Tick: 160 crate: idle: wcrate Start: 0 land: wcrate Start: 0 crate-effects: airstrike: deviator Start: 0 Length: * nuke: missile2 Start: 0 Length: * dollar: dollar Start: 0 Length: * reveal-map: radarcrate Start: 0 Length: * hide-map: empulse Start: 0 Length: * heal: healcrate Start: 0 Length: * mine: mine Start: 0 Length: * redskull: rapid Start: 0 Length: * cloak: cloakcrate Start: 0 Length: * levelup: levelup Start: 0 Length: * Tick: 200 miss: idle: Start: 0 damaged-idle: Start: 2 atomicup: idle: Start: 0 Length: * atomicdn: idle: Start: 0 Length: * atomic: up: atomicup Start: 0 Length: * down: atomicdn Start: 0 Length: * ionsfx: idle: Start: 0 Length: * bomblet: idle: Start: 0 Length: * mpspawn: idle: Start: 0 Length: * waypoint: idle: Start: 0 Length: * clock: idle: hclock Start: 0 Length: * pips: pip-empty: Start: 0 pip-green: Start: 1 pip-yellow: Start: 2 pip-gray: Start: 3 pip-red: Start: 4 pip-blue: Start: 5 groups: pdigits Start: 0 Length: * tag-primary: hpips Start: 2 overlay: build-valid: Start: 0 build-invalid: Start: 1 target-select: Start: 2 target-valid: Start: 0 target-invalid: Start: 1 moveflsh: idle: Start: 0 Length: *