# cleaned up the file a bit. # is in order from simple to advanced: infantry, vehicles, tanks, air, sea, buildings, superweapons, misc. Pistol: ROF: 7 Range: 1.75 Report: GUN18 Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: None: 100% Wood: 50% Light: 50% Heavy: 25% Concrete: 25% InfDeath: 2 Explosion: 1 Damage: 1 M16: ROF: 20 Range: 2 Report: MGUN2 ValidTargets: Ground, -Wall Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: None: 100% Wood: 50% Light: 50% Heavy: 25% Conrete: 25% Explosion: 1 InfDeath: 1 Damage: 15 Rockets: ROF: 60 Range: 4 Report: BAZOOK1 ValidTargets: Ground, Air Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: smokey Speed: 25 # ^ 35 in 0504 RangeLimit: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 30 Grenade: ROF: 50 Range: 3.5 Projectile: Bullet Speed: 8 High: yes Angle: .1 # weapon is "lobbed" in C&C. Looks close enough. Inaccuracy: 5 # no information on inaccuracy in cncrules.ini Image: BOMB Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Concrete: 100% InfDeath: 3 Explosion: 5 ImpactSound: xplos SmudgeType: Crater Damage: 50 Flamethrower: ROF: 50 Range: 2 Report: FLAMER2 Projectile: Bullet Speed: 100 Warhead: Spread: 8 Versus: None: 90% Wood: 100% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 5 ImpactSound: flamer2 SmudgeType: Scorch Damage: 35 Chemspray: ROF: 70 Range: 2 Report: FLAMER2 Projectile: Bullet Speed: 100 Warhead: Damage: 80 Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Concrete: 100% InfDeath: 6 # ^InfDeath was 2 in original. Chemical death looks kind of cooler, though. SmudgeType: Scorch ImpactSound: xplos Sniper: Report: RAMGUN2 ROF: 40 Range: 5.5 Projectile: Bullet Speed: 100 Warhead: Damage: 100 Spread: 1 Versus: None: 100% Wood: 5% Light: 5% Heavy: 5% Concrete: 5% InfDeath: 1 MachineGun: ROF: 30 Range: 4 Report: MGUN11 Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: None: 100% Wood: 50% Light: 50% Heavy: 25% Concrete: 25% InfDeath: 2 Explosion: 1 Damage: 15 BikeRockets: ROF: 60 Range: 4 Report: BAZOOK1 ValidTargets: Ground, Air Projectile: Missile Arm: 2 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 5 Trail: smokey Speed: 25 RangeLimit: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 30 BigFlamer: ROF: 42 Range: 2 Report: FLAMER2 Projectile: Bullet Speed: 100 Burst:2 BurstDelay: 8 Warhead: Spread: 8 Versus: None: 90% Wood: 100% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 5 # Explosion: 3 ImpactSound: flamer2 SmudgeType: Scorch Damage: 50 ArtilleryShell: ROF: 65 Range: 6 MinRange: 2 Report: TNKFIRE2 Projectile: Bullet Speed: 12 High: yes Angle: .09 Inaccuracy: 30 Image: 120MM Warhead: Damage: 150 Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Concrete: 100% InfDeath: 3 Explosion: 8 SmudgeType: Crater ImpactSound: XPLOSML2 70mm: ROF: 60 Range: 4 Report: TNKFIRE3 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 25 105mm: ROF: 50 Range: 4.75 Report: TNKFIRE4 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 30 120mm: ROF: 80 Range: 4.75 Report: TNKFIRE6 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 40 120mmDual: ROF: 72 Range: 4.75 Report: TNKFIRE6 Burst: 2 BurstDelay: 8 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 40 MammothMissiles: ROF: 72 Range: 5 Report: ROCKET1 ValidTargets: Ground, Air Burst: 2 BurstDelay: 8 Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: smokey Speed: 25 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Concrete: 100 InfDeath: 4 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 75 227mm: ROF: 72 Range: 6 # MinRange: 2 Burst: 2 BurstDelay: 8 Report: ROCKET1 ValidTargets: Ground, Air Projectile: Missile Arm: 2 High: yes Shadow: no Inaccuracy: 20 #inaccuracy only has "yes" for Heatseeker Angle: 0.1 Image: DRAGON ROT: 5 Trail: smokey Speed: 20 Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Concrete: 100% #ora InfDeath: 4 InfDeath: 3 Explosion: 4 # Explosion: frag3 ImpactSound: xplobig4 SmudgeType: Crater Damage: 75 227mm.stnk: ROF: 52 Range: 4 # Report: ROCKET1 Report: BZAOOK1 Burst: 2 BurstDelay: 8 ValidTargets: Ground, Air Projectile: Missile Arm: 2 High: no Shadow: yes Proximity: yes Inaccuracy: 5 #no hard value for inaccuracy given in cncrules.ini Image: DRAGON ROT: 5 Trail: smokey Speed: 25 RangeLimit: 55 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: 5 #cnc haven't confirmed what explosion it does ImpactSound: xplos SmudgeType: Crater Damage: 30 HonestJohn: ROF: 200 #fires every 14 seconds # fires once, then 8 seconds later, then at 16 seconds, then at 30. Range: 10 Report: ROCKET1 Projectile: Bullet Arm: 10 High: yes Shadow: yes Proximity: yes Inaccuracy: 5 #no inaccuracy info is provided in cncrules.ini Image: patriot Trail: smokey Speed: 15 RangeLimit: 35 Angle: .15 Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 5 Explosion: 3 # Explosion: big_napalm ImpactSound: flamer2 SmudgeType: Crater Damage: 100 OrcaAGMissiles: ROF: 52 Burst: 2 BurstDelay: 8 Range: 4 Report: BAZOOK1 ValidTargets: Ground Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: smokey Speed: 25 RangeLimit: 30 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% Concrete: 50% InfDeath: 4 # Explosion: 4 Explosion: 5 # ^ it looks like small arty explosion in C&C Gold ImpactSound: xplos SmudgeType: Crater Damage: 30 HeliAGGun: ROF: 50 # ROF: 20 # Burst: 2 # BurstDelay: 0 Range: 4 ValidTargets: Ground Report: gun5 Projectile: Bullet Speed: 100 Warhead: Damage: 25 Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Concrete: 100% InfDeath: 2 Explosion: 2 Napalm: ROF: 2 Projectile: GravityBomb Image: BOMBLET Warhead: Spread: 8 Versus: None: 90% Wood: 100% Light: 60% Heavy: 25% Concrete: 50% InfDeath: 5 Explosion: 3 ImpactSound: flamer2 SmudgeType: Scorch Damage: 100 BoatMissile: ROF: 35 Range: 8 Burst: 2 BurstDelay: 7 Report: ROCKET2 Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 5 Image: DRAGON ROT: 10 Trail: smokey Speed: 20 RangeLimit: 60 Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 3 Explosion: 4 # Explosion: frag3 ImpactSound: xplos SmudgeType: Crater Damage: 60 HighV: ROF: 40 Range: 5 Report: GUN8 Projectile: Bullet Speed: 100 Warhead: Damage: 40 Spread: 3 Versus: None: 100% Wood: 50% Light: 50% Heavy: 25% InfDeath: 2 Explosion: 1 TurretGun: ROF: 50 Range: 6 Report: TNKFIRE6 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 40 SAMMissile: ROF: 50 Range: 15 Report: ROCKET2 ValidTargets: Air Projectile: Missile Arm: 3 High: yes Shadow: no Proximity: yes Image: MISSILE ROT: 20 Speed: 40 RangeLimit: 50 Trail: smokey Warhead: AP Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% InfDeath: 4 Explosion: 4 ImpactSound: xplos SmudgeType: Crater Damage: 50 TowerMissle: ROF: 32 Range: 6 Report: ROCKET2 ValidTargets: Ground, Air Burst: 2 BurstDelay: 8 Projectile: Missile Arm: 2 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: smokey Speed: 25 RangeLimit: 40 Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Concrete: 100% InfDeath: 3 Explosion: 4 # Explosion: frag3 ImpactSound: xplos SmudgeType: Crater Damage: 60 Laser: ROF: 90 Range: 7.5 Charges: true Report: OBELRAY1 Projectile: LaserZap BeamRadius: 1 Warhead: Spread: 1 InfDeath: 5 SmudgeType: Scorch Damage: 200 IonCannon: Warhead@impact: Damage: 600 Spread: 6 Ore: true Versus: None: 90% Wood: 60% Light: 60% Heavy: 25% InfDeath: 5 Warhead@area: DamageModel: PerCell Damage: 200 SmudgeType: Scorch Size: 2,1 Ore: true Versus: None: 90% Wood: 60% Light: 60% Heavy: 25% Delay: 3 InfDeath: 5 Atomic: Warhead@impact: Damage: 1000 Spread: 6 Ore: true Versus: None: 90% Wood: 60% Light: 60% Heavy: 25% Explosion: 6 InfDeath: 5 ImpactSound: nukexplo Warhead@areanuke: DamageModel: PerCell Damage: 250 SmudgeType: Scorch Size: 5 Ore: true Versus: None: 90% Wood: 60% Light: 60% Heavy: 25% Delay: 3 InfDeath: 5 ImpactSound: xplobig4 Tiberium: ROF: 4 Warhead: Spread: 1 InfDeath: 6 Damage: 1 PreventProne: yes TiberiumHeal: ROF: 4 Warhead: Spread: 1 InfDeath: 6 Damage: -2 PreventProne: yes