MCV: Inherits: ^Vehicle Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Icon: mcvicnh Description: Deploys into another Construction Yard.\n Unarmed Buildable: BuildPaletteOrder: 100 Prerequisites: fix Owner: gdi,nod Selectable: Priority: 3 Mobile: Speed: 4 Health: HP: 750 Armor: Type: Light RevealsShroud: Range: 8 Transforms: IntoActor: fact Offset:-1,-1 Facing: 108 TransformSounds: constru2.aud, hvydoor1.aud NoTransformSounds: deploy1.aud RenderUnit: MustBeDestroyed: AttackMove: JustMove:true BaseBuilding: LeavesHusk: HuskActor: MCV.Husk -GainsExperience: -AcceptsCloakCrate: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall HARV: Inherits: ^Tank Valued: Cost: 1200 Tooltip: Name: Harvester Icon: harvicnh Description: Collects Tiberium for processing.\n Unarmed Buildable: BuildPaletteOrder: 10 Prerequisites: proc Owner: gdi,nod Selectable: Priority: 7 Bounds: 36,36 Harvester: Resources: Tiberium, BlueTiberium PipCount: 7 Capacity: 20 UnloadTicksPerBale: 12 # hardcoded default is 4 # How far away from our linked proc (refinery) to find resources (in cells): SearchFromProcRadius: 24 # How far away from last harvest order location to find more resources (in cells): SearchFromOrderRadius: 12 Mobile: Speed: 6 Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 4 RenderUnit: AttackMove: JustMove:true LeavesHusk: HuskActor: HARV.Husk -GainsExperience: APC: Inherits: ^Tank Valued: Cost: 700 Tooltip: Name: Armored Personnel Carrier Icon: apcicnh Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: pyle Owner: gdi Mobile: ROT: 8 Speed: 9 Health: HP: 200 Armor: Type: Heavy RevealsShroud: Range: 7 Turreted: ROT: 10 Armament@PRIMARY: Weapon: APCGun LocalOffset: 85,85,299, 85,-85,299 Armament@SECONDARY: Weapon: APCGun.AA LocalOffset: 85,85,299, 85,-85,299 AttackTurreted: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadFacing: 220 LeavesHusk: HuskActor: APC.Husk ARTY: Inherits: ^Tank Valued: Cost: 600 Tooltip: Name: Artillery Icon:artyicnh Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 40 Prerequisites: hq Owner: nod Mobile: ROT: 2 Speed: 6 Health: HP: 75 Armor: Type: Light RevealsShroud: Range: 9 Armament: Weapon: ArtilleryShell LocalOffset: 299, 0, 128 AttackFrontal: RenderUnit: Explodes: AutoTarget: InitialStance: Defend DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: ARTY.Husk FTNK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Flame Tank Icon: ftnkicnh Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft Buildable: BuildPaletteOrder: 50 Prerequisites: hq Owner: nod Mobile: ROT: 7 Speed: 8 Health: HP: 350 Armor: Type: Light RevealsShroud: Range: 5 Armament: Weapon: BigFlamer LocalOffset: 213,213,-85, 213,-213,-85 AttackFrontal: RenderUnit: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: WithMuzzleFlash: Explodes: Weapon: FlametankExplode EmptyWeapon: FlametankExplode LeavesHusk: HuskActor: FTNK.Husk BGGY: Inherits: ^Vehicle Valued: Cost: 300 Tooltip: Name: Nod Buggy Icon: bggyicnh Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 20 Prerequisites: afld Owner: nod Mobile: ROT: 12 Speed: 12 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 7 Turreted: ROT: 10 Offset: -43,0,128 Armament: Weapon: MachineGun AttackTurreted: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: BGGY.Husk BIKE: Inherits: ^Vehicle Valued: Cost: 500 Tooltip: Name: Recon Bike Icon: bikeicnh Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: afld Owner: nod Mobile: ROT: 12 Speed: 15 TerrainSpeeds: Clear: 70 Rough: 35 Road: 100 Tiberium: 35 BlueTiberium: 35 Beach: 35 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 8 Armament: Weapon: BikeRockets LocalOffset: -128, -170, 170, -128, 170, 170 LocalYaw: 100, -100 AttackFrontal: RenderUnit: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: BIKE.Husk JEEP: Inherits: ^Vehicle Valued: Cost: 400 Tooltip: Name: Hum-Vee Icon: jeepicnh Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 20 Prerequisites: weap Owner: gdi Mobile: ROT: 11 Speed: 11 Health: HP: 160 Armor: Type: Light RevealsShroud: Range: 8 Turreted: ROT: 10 Offset: -85,0,171 Armament: Weapon: MachineGun AttackTurreted: WithMuzzleFlash: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: JEEP.Husk LTNK: Inherits: ^Tank Valued: Cost: 600 Tooltip: Name: Light Tank Icon: ltnkicnh Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 40 Prerequisites: hq Owner: nod Mobile: ROT: 7 Speed: 8 Health: HP: 300 Armor: Type: Heavy RevealsShroud: Range: 6 Turreted: ROT: 5 Armament: Weapon: 70mm Recoil: 85 RecoilRecovery: 17 LocalOffset: -128,0,85 AttackTurreted: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: LTNK.Husk Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall MTNK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Medium Tank Icon: mtnkicnh Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Buildable: BuildPaletteOrder: 40 Prerequisites: hq Owner: gdi Mobile: Speed: 6 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 6 Turreted: ROT: 5 Armament: Weapon: 120mm Recoil: 128 RecoilRecovery: 26 LocalOffset: 0,0,43 AttackTurreted: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: MTNK.Husk Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 28,28 HTNK: Inherits: ^Tank Valued: Cost: 1500 Tooltip: Name: Mammoth Tank Icon: htnkicnh Description: Heavily armored GDI Tank.\n Strong vs Everything Buildable: BuildPaletteOrder: 60 Prerequisites: eye Owner: gdi Mobile: Crushes: wall, heavywall, crate, infantry Speed: 4 ROT: 3 Health: HP: 800 Armor: Type: Heavy RevealsShroud: Range: 6 Turreted: ROT: 2 Armament@PRIMARY: Weapon: 120mmDual LocalOffset: 800, 180, 340, 800, -180, 340 Recoil: 170 RecoilRecovery: 42 Armament@SECONDARY: Weapon: MammothMissiles LocalOffset: -85, 384, 340, -85, -384, 340 LocalYaw: -100, 100 Recoil: 42 AttackTurreted: RenderUnitTurreted: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: SelfHealing: Ticks: 10 HealIfBelow: 50% DamageCooldown: 200 LeavesHusk: HuskActor: HTNK.Husk Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 34,34,0,-3 MSAM: Inherits: ^Tank Valued: Cost: 1200 Tooltip: Name: Rocket Launcher Icon: msamicnh Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 50 Prerequisites: hq Owner: gdi Mobile: Speed: 7 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 10 Turreted: ROT: 255 Offset: -256,0,128 Armament: Weapon: 227mm LocalOffset: 213,128,0, 213,-128,0 AttackFrontal: RenderUnitTurretedAim: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: LeavesHusk: HuskActor: MSAM.Husk MLRS: Inherits: ^Tank Valued: Cost: 750 Tooltip: Name: Surface-to-Air Missile Launcher Icon: mlrsicnh Description: Powerful anti-air unit.\nCannot attack ground units. Buildable: BuildPaletteOrder: 70 Prerequisites: hq Owner: None Mobile: Speed: 6 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 10 Turreted: ROT: 5 Offset: -128,0,128 AlignWhenIdle: true Armament@PRIMARY: Weapon: Patriot LocalOffset: 0,-171,0 Armament@SECONDARY: Weapon: Patriot LocalOffset:0,171,0 AttackTurreted: RenderUnitTurretedAim: AutoTarget: InitialStance: Defend DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall RenderRangeCircle: LeavesHusk: HuskActor: MLRS.Husk STNK: Inherits: ^Vehicle Valued: Cost: 900 Tooltip: Name: Stealth Tank Icon: stnkicnh Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks Buildable: BuildPaletteOrder: 90 Prerequisites: tmpl Owner: nod Mobile: ROT: 8 Speed: 10 Crushes: crate, infantry Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 7 Cloak: InitialDelay: 80 CloakDelay: 80 CloakSound: trans1.aud UncloakSound: trans1.aud Armament: Weapon: 227mm.stnk LocalOffset: 213,43,128, 213,-43,128 AttackFrontal: RenderUnit: AutoTarget: DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: InitialStance: HoldFire TargetableUnit: LeavesHusk: HuskActor: STNK.Husk MHQ: Inherits: ^Vehicle Valued: Cost: 1000 Tooltip: Name: Mobile Headquarter Icon: mhqicnh Description: Base of operations Health: HP: 200 Armor: Type: Light Mobile: Speed: 6 RevealsShroud: Range: 6 RenderUnitSpinner: Offset: 0,6 AttackMove: JustMove: yes Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall