CONYARDA: Inherits: ^CONYARD Transforms: IntoActor: mcva Offset:1,1 Facing: 270 PWRA: Inherits: ^POWER Buildable: Prerequisites: conyarda Owner: atreides REFA: Inherits: ^REFINERY Buildable: Prerequisites: pwra Owner: atreides RenderBuildingWarFactory: Image: REFA TRIKEA: Inherits: ^TRIKE Buildable: Prerequisites: Light Factory#lighta Owner: atreides, harkonnen BuiltAt: lighta, lighth RenderUnit: Image: TRIKE TRIKEA.starport: Inherits: TRIKEA Buildable: Owner: atreides, harkonnen, ordos Queue: Starport BuiltAt: starporta, starporth, starporto Valued: Cost: 149 CARRYALLA: Inherits: ^CARRYALL RenderUnit: Image: CARRYALL CARRYALLA.starport: Inherits: CARRYALLA Valued: Cost: 999 BARRA: Inherits: ^BARRACKS Buildable: Prerequisites: pwra Owner: atreides HIGHTECHA: Inherits: ^HIGHTECH Buildable: Prerequisites: radara Owner: atreides PALACEA: Inherits: ^PALACE Buildable: Prerequisites: hightecha Owner: atreides AirstrikePower: Image: orniicon Description: Air Strike ChargeTime: 180 LongDesc: Ornithopter drops a load of parachuted\nbombs on your target UnitType: orni.bomber SelectTargetSound: FlareType: CanPowerDown: RequiresPower: SupportPowerChargeBar: SILOA: Inherits: ^SILO Buildable: Prerequisites: refa Owner: atreides LIGHTA: Inherits: ^LIGHT Buildable: Prerequisites: refa Owner: atreides RenderBuildingWarFactory: Image: LIGHTA HEAVYA: Inherits: ^HEAVY Buildable: Prerequisites: lighta Owner: atreides RenderBuildingWarFactory: Image: HEAVYA RADARA: Inherits: ^RADAR Buildable: Prerequisites: barra Owner: atreides STARPORTA: Inherits: ^STARPORT Buildable: Prerequisites: heavya,hightecha Owner: atreides MCVA: Inherits: ^MCV Buildable: Prerequisites: heavya,repair Owner: atreides BuiltAt: heavya Transforms: Facing: 16 IntoActor: conyarda Offset:-1,-1 NoTransformSounds: AI_DPLOY.AUD RenderUnit: Image: DMCV MCVA.starport: Inherits: MCVA Buildable: Queue: Starport BuiltAt: starporta Valued: Cost: 1499 COMBATA: Inherits: ^COMBAT Tooltip: Icon: combataicon Buildable: Prerequisites: heavya Owner: atreides BuiltAt: heavya Armament: Weapon: 90mma Recoil: 171 RecoilRecovery: 34 LocalOffset: 85,0,128 AttackTurreted: RenderUnitTurreted: Image: COMBATA LeavesHusk: HuskActor: Combata.Husk COMBATA.Husk: Inherits: ^COMBAT.Husk Tooltip: Icon: combataicon RenderUnit: Image: COMBATA COMBATA.starport: Inherits: COMBATA Buildable: Queue: Starport BuiltAt: starporta Valued: Cost: 489 SONICTANK: Inherits: ^Vehicle Buildable: Queue: Armor BuildPaletteOrder: 100 Prerequisites: heavya,research Owner: atreides BuiltAt: heavya Hotkey: o Valued: Cost: 1100 Tooltip: Name: Sonic Tank Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft Icon: sonictankicon Selectable: Bounds: 30,30 Health: HP: 130 Armor: Type: Light Mobile: ROT: 3 Speed: 7 RevealsShroud: Range: 6 RenderUnit: Image: SONICTANK Armament: Weapon: TTankZap LocalOffset: 640,0,427 AttackFrontal: AutoTarget: InitialStance: Defend DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: Sonictank.Husk SONICTANK.Husk: Inherits: ^Husk Tooltip: Icon: sonictankicon RenderUnit: Image: SONICTANK FREMEN: Inherits: ^Infantry Valued: Cost: 800 Tooltip: Name: Fremen Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisible Buildable: Queue: Infantry BuildPaletteOrder: 85 Owner: atreides Prerequisites: palacea Hotkey: f Selectable: Bounds: 12,17,0,0 Voice: FremenVoice Mobile: Speed: 5 Health: HP: 70 Passenger: RevealsShroud: Range: 7 AutoTarget: ScanRadius: 7 Armament: Weapon: Sniper AttackFrontal: RenderInfantryProne: -RenderInfantry: TakeCover: Cloak: InitialDelay: 250 CloakDelay: 250 CloakSound: UncloakSound: