^Vehicle: AppearsOnRadar: Mobile: Crushes: crate TerrainSpeeds: Sand: 80 Rock: 80 Transition: 85 Concrete: 100 Spice: 70 SpiceBlobs: 70 Dune: 50 ROT: 5 SelectionDecorations: Selectable: Voice: VehicleVoice TargetableUnit: TargetTypes: Ground Passenger: CargoType: Vehicle AttackMove: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification@Atreides: Race: atreides Notification: AI_ULOST.AUD ActorLostNotification@Harkonnen: Race: harkonnen Notification: HI_ULOST.AUD ActorLostNotification@Ordos: Race: ordos Notification: OI_ULOST.AUD ProximityCaptor: Types:Vehicle GivesBounty: #WithSmoke: Repairable: RepairBuildings: repair DetectCloaked: Range: 1 DebugMuzzlePositions: ^Tank: AppearsOnRadar: Mobile: Crushes: crate TerrainSpeeds: Sand: 80 Rock: 90 Transition: 85 Concrete: 100 Spice: 70 SpiceBlobs: 70 Dune: 40 ROT: 5 SelectionDecorations: Selectable: Voice: VehicleVoice TargetableUnit: TargetTypes: Ground Passenger: CargoType: Vehicle AttackMove: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification@Atreides: Race: atreides Notification: AI_ULOST.AUD ActorLostNotification@Harkonnen: Race: harkonnen Notification: HI_ULOST.AUD ActorLostNotification@Ordos: Race: ordos Notification: OI_ULOST.AUD ProximityCaptor: Types:Tank GivesBounty: #WithSmoke: Repairable: RepairBuildings: repair DebugMuzzlePositions: ^Husk: Health: HP: 75 Armor: Type: Light Husk: HiddenUnderFog: AppearsOnRadar: Burns: Interval: 7 ProximityCaptor: Types:Husk Tooltip: Name: Destroyed Tank ^TowerHusk: Health: HP: 125 Armor: Type: Concrete Husk: AppearsOnRadar: HiddenUnderFog: Burns: Interval: 7 EditorAppearance: RelativeToTopLeft: yes Tooltip: Name: Destroyed Tower ProximityCaptor: Types:Husk ^Infantry: AppearsOnRadar: Health: Radius: 3 Armor: Type: None RevealsShroud: Range: 4 Mobile: Crushes: crate SharesCell: true TerrainSpeeds: Sand: 80 Rock: 90 Transition: 85 Concrete: 100 Spice: 80 SpiceBlobs: 70 Dune: 60 Rough: 65 SelectionDecorations: Selectable: Voice: InfantryVoice TargetableUnit: TargetTypes: Ground RenderInfantry: AutoTarget: InitialStance: Defend DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: AttackMove: Passenger: CargoType: Infantry PipType: Green HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification@Atreides: Race: atreides Notification: AI_ULOST.AUD ActorLostNotification@Harkonnen: Race: harkonnen Notification: HI_ULOST.AUD ActorLostNotification@Ordos: Race: ordos Notification: OI_ULOST.AUD ProximityCaptor: Types:Infantry GivesBounty: CrushableInfantry: CrushSound: squishy2.aud RepairableNear: Buildings: barra, barro CloseEnough: 1 DetectCloaked: Range: 2 DebugMuzzlePositions: ^Plane: AppearsOnRadar: UseLocation: yes SelectionDecorations: Selectable: Voice: GenericVoice TargetableAircraft: TargetTypes: Air GroundedTargetTypes: Ground HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification@Atreides: Race: atreides Notification: AI_ULOST.AUD ActorLostNotification@Harkonnen: Race: harkonnen Notification: HI_ULOST.AUD ActorLostNotification@Ordos: Race: ordos Notification: OI_ULOST.AUD DebugAircraftFacing: DebugAircraftSubPxX: DebugAircraftSubPxY: DebugAircraftAltitude: ProximityCaptor: Types:Plane GivesBounty: DebugMuzzlePositions: ^Helicopter: Inherits: ^Plane ^Building: AppearsOnRadar: SelectionDecorations: Selectable: Priority: 2 TargetableBuilding: TargetTypes: Ground Building: Dimensions: 1,1 Footprint: x TerrainTypes: Rock, Concrete BuildSounds: BUILD1.aud SellSounds: BUILD1.aud Adjacent: 3 GivesBuildableArea: Capturable: CapturableBar: SoundOnDamageTransition: DamagedSound: EXPLSML1.aud DestroyedSound: EXPLHG1.aud RenderBuilding: WithBuildingExplosion: RepairableBuilding: EmitInfantryOnSell: ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer MustBeDestroyed: GivesExperience: FrozenUnderFog: CaptureNotification@Atreides: Race: atreides Notification: AI_CAPT.AUD CaptureNotification@Harkonnen: Race: harkonnen Notification: HI_CAPT.AUD CaptureNotification@Ordos: Race: ordos Notification: OI_CAPT.AUD ActorLostNotification@Atreides: Race: atreides Notification: AI_BLOST.AUD ActorLostNotification@Harkonnen: Race: harkonnen Notification: HI_BLOST.AUD ActorLostNotification@Ordos: Race: ordos Notification: OI_BLOST.AUD EditorAppearance: RelativeToTopLeft: yes #AutoTargetIgnore: ShakeOnDeath: ProximityCaptor: Types:Building Sellable: GivesBounty: C4Demolishable: DebugMuzzlePositions: