RIFLE: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: atreides,harkonnen,ordos Hotkey: r Valued: Cost: 100 Tooltip: Name: Rifleman Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery Selectable: Bounds: 12,17,0,0 Health: HP: 50 Mobile: Speed: 5 Armament: Weapon: M1Carbine AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 ENGINEER: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: atreides,harkonnen,ordos Hotkey: e Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures\n Strong vs Nothing\n Weak vs Everything Selectable: Bounds: 12,17,0,0 Voice: EngineerVoice Health: HP: 25 Mobile: Speed: 5 Passenger: PipType: Yellow EngineerRepair: Captures: #TakeCover: -AutoTarget: -DebugRetiliateAgainstAggressor: -DebugNextAutoTargetScanTime: AttackMove: JustMove: true BAZOOKA: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 20 Owner: atreides,harkonnen,ordos Hotkey: t Valued: Cost: 250 Tooltip: Name: Trooper Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery Selectable: Bounds: 12,17,0,0 Health: HP: 45 Mobile: Speed: 4 Armament@PRIMARY: Weapon: RedEye LocalOffset: 0,0,555 Armament@SECONDARY: Weapon: Dragon LocalOffset: 0,0,555 AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 MEDIC: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 60 Owner: atreides,ordos Prerequisites: research Hotkey: m Valued: Cost: 500 Tooltip: Name: Medic Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything Icon: thumpericon Selectable: Bounds: 12,17,0,0 Voice: EngineerVoice Health: HP: 60 Mobile: Speed: 4 AutoHeal: Armament: Weapon: Heal AttackMedic: Passenger: PipType: Blue -AutoTarget: -DebugRetiliateAgainstAggressor: -DebugNextAutoTargetScanTime: AttackMove: JustMove: true RenderInfantry: Image: THUMPER #THUMPER: # Inherits: ^Infantry # Buildable: # Queue: Infantry # BuildPaletteOrder: 50 # Owner: atreides,harkonnen,ordos # Valued: # Cost: 400 # Tooltip: # Name: Thumper # Description: Attracts sandsworm through vibrations\n Strong vs Nothing\n Weak vs Everything # Selectable: # Bounds: 12,17,0,0 # Health: # HP: 25 # Mobile: # Speed: 4 # Passenger: # -AutoTarget: # -DebugRetiliateAgainstAggressor: # -DebugNextAutoTargetScanTime: # AttackMove: # JustMove: true # Transforms: # IntoActor: thumping # Offset:1,1 # Facing: 1 # #THUMPING: # Inherits: ^Building # Building: # Power: 0 # Footprint: x # Dimensions: 1,1 # TerrainTypes: Sand, Dune # Health: # HP: 25 # Armor: # Type: None # RevealsShroud: # Range: 5 # Valued: # Cost: 400 # Tooltip: # Name: Thumper # -Capturable: # -CapturableBar: # -Sellable: # -GivesBuildableArea: # FreeActor: # Actor: SANDWORM # SpawnOffset: 1,2 # Facing: 1