90mm: idle: Start: 0 Facings: 32 laserfire: idle: veh-hit2 Start: 0 Length: * dmcv: idle: Start: 0 Facings: 32 harvester: idle: Start: 0 Facings: 32 harvest: Start: 32 Length: 8 Facings: 8 Tick: 150 dock: unload Start: 0 Length: 10 dock-loop: unload Start: 10 Length: 1 wall: idle: Start: 0 Length: 16 scratched-idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 critical-idle: Start: 16 Length: 16 carryall: idle: Start: 0 Facings: 32 unload: Start: 0 Facings: 32 orni: idle: Start: 0 Facings: 32 Length: 3 Tick: 90 trike: idle: Start: 0 Facings: 32 unload: Start: 0 Facings: 32 muzzle: minigun Start: 0 Length: 6 Facings: 8 quad: idle: Start: 0 Facings: 32 unload: Start: 0 Facings: 32 muzzle: minigun Start: 0 Length: 6 Facings: 8 siegetank: idle: Start: 0 Facings: 32 turret: siegeturret Start: 0 Facings: 32 missiletank: idle: Start: 0 Facings: 32 sonictank: idle: Start: 0 Facings: 32 guntower: idle: Start: 0 Facings: 1 recoil: Start: 0 Facings: 1 make: silomake Start: 0 Length: * damaged-idle: Start: 0 Facings: 1 damaged-recoil: Start: 0 Facings: 1 turret: gunturret Start: 0 Facings: 32 rockettower: idle: Start: 0 Facings: 1 recoil: Start: 0 Facings: 1 make: silomake Start: 0 Length: * damaged-idle: Start: 0 Facings: 1 damaged-recoil: Start: 0 Facings: 1 turret: rocketturret Start: 0 Facings: 32 frigate: idle: Start: 0 Facings: 1 rifle: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 stand3: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 110 shoot: Start: 56 Length: 5 Facings: 8 Tick: 120 prone-stand: Start: 104 Length: 1 Facings: 8 prone-run: Start: 112 Length: 3 Facings: 8 Tick: 110 standup-0: Start: 96 Length: 1 Facings: 8 Tick: 120 prone-shoot: Start: 136 Length: 5 Facings: 8 Tick: 120 die1: rifledeath Start: 12 Length: 12 Tick: 80 die2: rifledeath Start: 12 Length: 12 Tick: 80 die3: rifledeath Start: 36 Length: 12 Tick: 80 die4: rifledeath Start: 24 Length: 12 Tick: 80 die5: rifledeath Start: 0 Length: 12 Tick: 80 die6: rifledeath Start: 12 Length: 12 Tick: 80 die-crushed: rifledeath Start: 48 Length: 12 Tick: 160 idle1: rifledeath Start: 60 Length: 8 Tick: 160 idle2: rifledeath Start: 68 Length: 8 Tick: 160 bazooka: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 stand3: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 120 shoot: Start: 56 Length: 5 Facings: 8 Tick: 120 prone-stand: Start: 104 Length: 1 Facings: 8 prone-run: Start: 112 Length: 3 Facings: 8 Tick: 120 standup-0: Start: 96 Length: 1 Facings: 8 prone-shoot: Start: 136 Length: 5 Facings: 8 Tick: 120 die1: Start: 176 Length: 8 Tick: 120 die2: Start: 184 Length: 8 Tick: 120 die3: Start: 192 Length: 8 Tick: 120 die4: Start: 200 Length: 8 Tick: 120 die5: Start: 176 Length: 8 Tick: 120 die6: Start: 184 Length: 8 Tick: 120 die-crushed: Start: 208 Length: 8 Tick: 240 idle1: Start: 216 Length: 8 Tick: 160 idle2: Start: 224 Length: 8 Tick: 160 engineer: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 110 die1: rifledeath Start: 12 Length: 12 Tick: 80 die2: rifledeath Start: 12 Length: 12 Tick: 80 die3: rifledeath Start: 36 Length: 12 Tick: 80 die4: rifledeath Start: 24 Length: 12 Tick: 80 die5: rifledeath Start: 0 Length: 12 Tick: 80 die6: rifledeath Start: 12 Length: 12 Tick: 80 die-crushed: rifledeath Start: 48 Length: 12 Tick: 160 thumper: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 120 heal: Start: 60 Length: 4 Tick: 480 die1: rifledeath Start: 12 Length: 12 Tick: 80 die2: rifledeath Start: 12 Length: 12 Tick: 80 die3: rifledeath Start: 36 Length: 12 Tick: 80 die4: rifledeath Start: 24 Length: 12 Tick: 80 die5: rifledeath Start: 0 Length: 12 Tick: 80 die6: rifledeath Start: 12 Length: 12 Tick: 80 die-crushed: rifledeath Start: 48 Length: 12 Tick: 160 thumping: idle: thumper Start: 56 Length: 4 Tick: 150 make: thumper Start: 56 Length: 4 damaged-idle: thumper Start: 56 Length: 4 Tick: 150 fremen: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 120 shoot: Start: 56 Length: 5 Facings: 8 Tick: 120 prone-stand: Start: 104 Length: 1 Facings: 8 prone-run: Start: 112 Length: 3 Facings: 8 Tick: 120 standup-0: Start: 96 Length: 1 Facings: 8 Tick: 120 prone-shoot: Start: 136 Length: 5 Facings: 8 Tick: 120 die1: rifledeath Start: 12 Length: 12 Tick: 80 die2: rifledeath Start: 12 Length: 12 Tick: 80 die3: rifledeath Start: 36 Length: 12 Tick: 80 die4: rifledeath Start: 24 Length: 12 Tick: 80 die5: rifledeath Start: 0 Length: 12 Tick: 80 die6: rifledeath Start: 12 Length: 12 Tick: 80 die-crushed: rifledeath Start: 48 Length: 12 Tick: 160 saboteur: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 run: Start: 8 Length: 4 Facings: 8 Tick: 100 die1: rifledeath Start: 12 Length: 12 Tick: 80 die2: rifledeath Start: 12 Length: 12 Tick: 80 die3: rifledeath Start: 36 Length: 12 Tick: 80 die4: rifledeath Start: 24 Length: 12 Tick: 80 die5: rifledeath Start: 0 Length: 12 Tick: 80 die6: rifledeath Start: 12 Length: 12 Tick: 80 die-crushed: rifledeath Start: 48 Length: 12 Tick: 160 sardaukar: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 120 shoot: Start: 56 Length: 5 Facings: 8 Tick: 120 prone-stand: Start: 104 Length: 1 Facings: 8 prone-run: Start: 112 Length: 3 Facings: 8 Tick: 120 standup-0: Start: 96 Length: 1 Facings: 8 Tick: 120 prone-shoot: Start: 136 Length: 5 Facings: 8 Tick: 120 die1: rifledeath Start: 12 Length: 12 Tick: 80 die2: rifledeath Start: 12 Length: 12 Tick: 80 die3: rifledeath Start: 36 Length: 12 Tick: 80 die4: rifledeath Start: 24 Length: 12 Tick: 80 die5: rifledeath Start: 0 Length: 12 Tick: 80 die6: rifledeath Start: 12 Length: 12 Tick: 80 die-crushed: rifledeath Start: 48 Length: 12 Tick: 160 conyarda: idle: Start: 0 make: conmake Start: 0 Length: * damaged-idle: Start: 1 #build: cranea # Start: 0 # Length: 14 # Tick: 75 #damaged-build: cranea # Start: 0 # Length: 14 # Tick: 75 repair: idle: Start: 0 active: Start: 0 Length: 10 Tick: 60 damaged-active: Start: 10 Length: 10 Tick: 60 make: repairmake Start: 0 Length: * damaged-idle: Start: 10 starporta: idle: Start: 0 active: Start: 0 Length: 1 damaged-idle: Start: 1 damaged-active: Start: 1 make: starportmake Start: 0 Length: * pwra: idle: Start: 0 Length: 6 Tick: 160 make: wtrpmake Start: 0 Length: * damaged-idle: Start: 6 barra: idle: Start: 0 make: barramake Start: 0 Length: * damaged-idle: Start: 1 radara: idle: Start: 0 make: radarmake Start: 0 Length: * damaged-idle: Start: 1 refa: idle: Start: 0 Length: 1 make: refmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 siloa: idle: Start: 0 Length: 4 damaged-idle: Start: 4 Length: 1 make: silomake Start: 0 Length: * hightecha: idle: Start: 0 make: highmake Start: 0 Length: * damaged-idle: Start: 1 research: idle: Start: 0 Length: 20 Tick: 80 make: researchmake Start: 0 Length: * damaged-idle: Start: 20 Length: 20 Tick: 80 palacea: idle: Start: 0 make: palacemake Start: 0 Length: * damaged-idle: Start: 1 lighta: idle: Start: 0 Length: 1 make: lightmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 heavya: idle: Start: 0 Length: 1 make: heavymake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 combata: idle: Start: 0 Facings: 32 turret: combataturret Start: 0 Facings: 32 conyardh: idle: Start: 0 make: conmake Start: 0 Length: * damaged-idle: Start: 1 starporth: idle: Start: 0 active: Start: 0 Length: 1 damaged-idle: Start: 1 damaged-active: Start: 1 make: starportmake Start: 0 Length: * pwrh: idle: Start: 0 Length: 6 Tick: 160 make: wtrpmake Start: 0 Length: * damaged-idle: Start: 6 barrh: idle: Start: 0 make: barramake Start: 0 Length: * damaged-idle: Start: 1 radarh: idle: Start: 0 make: radarmake Start: 0 Length: * damaged-idle: Start: 1 refh: idle: Start: 0 Length: 1 make: refmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 siloh: idle: Start: 0 Length: 4 damaged-idle: Start: 4 Length: 1 make: silomake Start: 0 Length: * hightechh: idle: Start: 0 make: highmake Start: 0 Length: * damaged-idle: Start: 1 palaceh: idle: Start: 0 make: palacemake Start: 0 Length: * damaged-idle: Start: 7 active: Start: 1 Length: 6 Tick: 160 damaged-active: Start: 8 Length: 6 Tick: 160 lighth: idle: Start: 0 Length: 1 make: lightmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 heavyh: idle: Start: 0 Length: 1 make: heavymake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 combath: idle: Start: 0 Facings: 32 turret: combathturret Start: 0 Facings: 32 devast: idle: Start: 0 Facings: 32 conyardo: idle: Start: 0 make: conmake Start: 0 Length: * damaged-idle: Start: 1 starporto: idle: Start: 0 active: Start: 0 Length: 1 damaged-idle: Start: 1 damaged-active: Start: 1 make: starportmake Start: 0 Length: * pwro: idle: Start: 0 Length: 6 Tick: 160 make: wtrpmake Start: 0 Length: * damaged-idle: Start: 6 barro: idle: Start: 0 make: barramake Start: 0 Length: * damaged-idle: Start: 1 radaro: idle: Start: 0 make: radarmake Start: 0 Length: * damaged-idle: Start: 1 refo: idle: Start: 0 Length: 1 make: refmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 siloo: idle: Start: 0 Length: 4 damaged-idle: Start: 4 Length: 1 make: silomake Start: 0 Length: * hightecho: idle: Start: 0 make: highmake Start: 0 Length: * damaged-idle: Start: 1 palaceo: idle: Start: 0 make: palacemake Start: 0 Length: * damaged-idle: Start: 1 lighto: idle: Start: 0 Length: 1 make: lightmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 heavyo: idle: Start: 0 Length: 1 make: heavymake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 combato: idle: Start: 0 Facings: 32 turret: combatoturret Start: 0 Facings: 32 raider: idle: Start: 0 Facings: 32 unload: Start: 0 Facings: 32 muzzle: minigun Start: 0 Length: 6 Facings: 8 deviatortank: idle: Start: 0 Facings: 32 pips: groups: numbers Start: 0 Length: 10 tag-primary: stars Start: 0 pip-empty: dots Start: 0 pip-green: dots Start: 1 #falls back to RA, but looks ok clock: idle: Start: 0 Length: * #falls back to RA, but looks ok powerdown: disabled: speed Start: 3 poweroff: offline: Start: 0 Length: * Tick: 160 #falls back to RA, but looks okay rank: rank: Start: 0 Length: * overlay: build-valid: Start: 0 build-invalid: Start: 1 target-select: Start: 2 target-valid: Start: 0 target-invalid: Start: 1 rallypoint: flag:flagfly Start: 0 Length: * circles:fpls Start: 0 Length: * #TODO: falls back to RA dragon: idle: Start: 0 Facings: 32 #TODO: falls back to RA explosion: piff: piff Start: 0 Length: * piffs: piffpiff Start: 0 Length: * small_explosion: veh-hit3 Start: 0 Length: * med_explosion: veh-hit2 Start: 0 Length: * large_splash: h2o_exp1 Start: 0 Length: * napalm: napalm2 Start: 0 Length: * napalm2: napalm2 Start: 0 Length: * Tick: 60 nuke: atomsfx Start: 0 Length: * Tick: 60 med_splash: h2o_exp2 Start: 0 Length: * self_destruct: art-exp1 Start: 0 Length: * building: fball1 Start: 0 Length: * small_splash: h2o_exp3 Start: 0 Length: * large_explosion: frag1 Start: 0 Length: * small_napalm: napalm1 Start: 0 Length: * #TODO: falls back to RA smokey: idle: Start: 0 Length: * #TODO: falls back to RA smoke_m: idle: Start: 0 Length: * loop: Start: 49 Length: 42 end: Start: 0 Length: 26 #TODO: falls back to RA 120mm: idle: Start: 0 #TODO: falls back to RA litning: bright: Start: 0 Length: 4 dim: Start: 4 Length: 4 crate: idle: crates Start: 0 land: crates Start: 0 #TODO: falls back to RA crate-effects: speed: speed Start: 0 Length: * dollar: dollar Start: 0 Length: * reveal-map: earth Start: 0 Length: * hide-map: empulse Start: 0 Length: * fpower: fpower Start: 0 Length: * gps: gpsbox Start: 0 Length: * invuln: invulbox Start: 0 Length: * heal: invun Start: 0 Length: * nuke: missile2 Start: 0 Length: * parabombs: parabox Start: 0 Length: * sonar: sonarbox Start: 0 Length: * stealth: stealth2 Start: 0 Length: * timequake: tquake Start: 0 Length: * armor: armor Start: 0 Length: * chrono: chronbox Start: 0 Length: * airstrike: deviator Start: 0 Length: * levelup: levelup Start: 0 Length: * Tick: 200 allyrepair: repair: Start: 0 Length: * Tick: 160 missile: idle: Start: 0 Facings: 32 spicebloom: make: Start: 0 Length: 3 active: Start: 2 Length: 1 idle: Start: 2 sandworm: stand: wormsigns1 Start: 0 Length: * run: wormsigns2 Start: 0 Facings: 15 Length: 1 die1: wormsigns3 Start: 0 Length: 1 die2: wormsigns3 Start: 0 Length: 1 die3: wormsigns3 Start: 0 Length: 1 die4: wormsigns3 Start: 0 Length: 1 die5: wormsigns3 Start: 0 Length: 1 die6: wormsigns3 Start: 0 Length: 1 die-crushed: wormsigns3 Start: 0 Length: 1 Tick: 1600 wormattack: wormjaw Start: 0 Length: 15 atomic: up: deathhandmissile Start: 0 Length: 1 down: deathhandmissile Start: 1 Length: 1 # falls back to RA parabomb: open: Start: 0 Length: 8 idle: Start: 8 Length: 5 # falls back to RA parach: open: Start: 0 Length: 5 idle: Start: 5 Length: 11 plates: idle: Start: 0 Length: 6 scratched-idle: Start: 0 Length: 6 damaged-idle: Start: 0 Length: 6 critical-idle: Start: 0 Length: 6 fire: 1: fire1 Start: 0 Length: * 2: fire2 Start: 0 Length: * 3: fire3 Start: 0 Length: * 4: fire4 Start: 0 Length: * palacec: idle: Start: 0 damaged-idle: Start: 1