M1Carbine: ROF: 20 Range: 5 Report: MGUN2 Projectile: Bullet Speed: 100 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead: Spread: 3 Versus: Wood: 40% Light: 30% Heavy: 15% Concrete: 20% Explosion: piffs InfDeath: 2 Damage: 15 Dragon: ROF: 50 Range: 5 Report: BAZOOK1 ValidTargets: Ground Projectile: Missile Speed: 25 Arm: 2 High: true Shadow: yes Proximity: true Trail: smokey Inaccuracy: 3 Image: DRAGON ROT: 5 RangeLimit: 35 Warhead: Spread: 3 Versus: None: 10% Wood: 75% Light: 60% Heavy: 90% Concrete: 40% Explosion: med_explosion WaterExplosion: med_splash InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 50 ImpactSound: kaboom12 QuadRockets: ROF: 60 Range: 6.5 Report: ROCKET1 ValidTargets: Ground, Air Projectile: Missile Arm: 0 High: yes Shadow: yes Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: smokey Speed: 40 RangeLimit: 40 Warhead: Spread: 3 Versus: None: 25% Wood: 50% Light: 85% Heavy: 40% Concrete: 60% InfDeath: 4 Explosion: med_explosion WaterExplosion: med_splash ImpactSound: kaboom12 SmudgeType: SandCrater, RockCrater Damage: 70 TurretGun: ROF: 50 Range: 6.75 Report: TURRET1 Projectile: Bullet Speed: 55 Shadow: yes Image: 90MM Inaccuracy: 9 Warhead: Spread: 5 Versus: None: 25% Wood: 75% Light: 75% Concrete: 65% Explosion: med_explosion ImpactSound: kaboom30 InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 55 TowerMissile: ROF: 60 Range: 8.25 Report: ROCKET1 ValidTargets: Ground, Air Burst: 2 BurstDelay: 6 Projectile: Missile Arm: 0 High: yes Shadow: yes Proximity: yes Inaccuracy: 12 Image: DRAGON ROT: 10 Trail: smokey Speed: 45 RangeLimit: 50 Warhead: Spread: 7 Versus: None: 80% Wood: 45% Light: 75% Heavy: 40% Concrete: 35% InfDeath: 3 Explosion: large_explosion ImpactSound: kaboom12 SmudgeType: SandCrater, RockCrater Damage: 50 25mm: ROF: 13 Range: 4 Report: MEDTANK1 Projectile: Bullet Speed: 45 Image: 90MM Warhead: Spread: 3 Versus: None: 30% Wood: 40% Heavy: 40% Concrete: 30% Explosion: small_explosion InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 16 90mm: ROF: 50 Range: 5.75 Report: MEDTANK1 Projectile: Bullet Speed: 50 Inaccuracy: 12 Image: 90MM Warhead: Spread: 4 Versus: None: 30% Light: 65% Concrete: 80% Explosion: med_explosion ImpactSound: kaboom30 InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 40 90mma: ROF: 50 Range: 6.5 Report: MEDTANK1 Projectile: Bullet Speed: 55 Inaccuracy: 11 Image: 90MM Warhead: Spread: 4 Versus: None: 30% Light: 65% Concrete: 80% Explosion: med_explosion ImpactSound: kaboom30 InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 40 105mm: ROF: 70 Range: 4.75 Report: MEDTANK1 Burst: 2 BurstDelay: 4 Projectile: Bullet Speed: 45 Image: 90MM Warhead: Spread: 4 Versus: None: 20% Wood: 75% Light: 75% Concrete: 50% Explosion: small_explosion InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 40 120mm: ROF: 70 Range: 6 Report: TANKHVY1 Burst: 2 BurstDelay: 3 Projectile: LaserZap BeamRadius: 1 BeamDuration: 8 UsePlayerColor: true Warhead: Spread: 6 Versus: None: 35% Light: 65% Concrete: 75% Explosion: large_explosion #ImpactSound: kaboom12 InfDeath: 4 SmudgeType: SandCrater, RockCrater Damage: 40 227mm: ROF: 110 Range: 11 MinRange: 4 Burst: 2 BurstDelay: 2 Report: MISSLE1 ValidTargets: Ground Projectile: Bullet Speed: 20 Arm: 5 High: yes Shadow: yes Inaccuracy: 55 Angle: 0.2 Image: MISSILE ROT: 5 ContrailLength: 5 Warhead: Spread: 8 Versus: None: 20% Wood: 100% Light: 65% Heavy: 75% InfDeath: 4 Explosion: large_explosion WaterExplosion: med_splash ImpactSound: explsml1 SmudgeType: SandCrater, RockCrater Damage: 75 FakeMissile: ROF: 120 Range: 8 Burst: 1 Report: MISSLE1 Projectile: Bullet Speed: 35 High: true Shadow: yes Angle: 0.2 Inaccuracy: 35 Image: MISSILE ContrailLength: 15 ContrailUsePlayerColor : True Warhead: Spread: 10 Versus: Wood: 0% Light: 0% Heavy: 0% Concrete: 0% Explosion: napalm2 SmudgeType: Damage: 0 ImpactSound: firebl3 155mm: ROF: 120 Range: 10 MinRange: 2 Report: MORTAR1 Projectile: Bullet Speed: 15 High: true Shadow: yes Angle: .1 Inaccuracy: 45 Image: 120MM ContrailLength: 20 Warhead: Spread: 12 Versus: None: 75% Wood: 85% Light: 50% Heavy: 15% Concrete: 80% Explosion: self_destruct WaterExplosion: large_splash ImpactSound: explsml2 InfDeath: 3 SmudgeType: SandCrater, RockCrater Damage: 100 TTankZap: ROF: 85 Range: 8.5 Report: SONIC1 #Charges: yes Projectile: TeslaZap Warhead: Spread: 1 Versus: None: 60% Wood: 85% Light: 90% Concrete: 75% InfDeath: 6 Damage: 90 ChainGun: ROF: 10 Range: 5 MinRange: 1 Report: 20MMGUN1 Projectile: Bullet Speed: 100 High: true Warhead: Spread: 3 Versus: Wood: 50% Light: 60% Heavy: 25% Concrete: 25% Explosion: piffs InfDeath: 2 Damage: 20 M60mg: ROF: 30 Range: 5 Burst: 2 BurstDelay: 5 Report: 20MMGUN1 Projectile: Bullet Speed: 100 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead: Spread: 3 Versus: Wood: 30% Light: 45% Heavy: 10% Concrete: 20% Explosion: piffs InfDeath: 2 Damage: 30 M60mgo: ROF: 30 Range: 5 Burst: 2 BurstDelay: 5 Report: 20MMGUN1 Projectile: Bullet Speed: 100 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead: Spread: 3 Versus: Wood: 30% Light: 45% Heavy: 10% Concrete: 20% Explosion: piffs InfDeath: 2 Damage: 40 Heal: ROF: 160 Range: 4 Report: HEAL2 Projectile: Bullet Speed: 100 Warhead: Spread: 5 Versus: Wood: 0% Light: 0% Heavy: 0% Concrete: 0% InfDeath: 1 Damage: -50 Demolish: Warhead: ImpactSound: EXPLLG2 Explosion: building Crush: Warhead: ImpactSound: CRUSH1 Damage: 100 Atomic: Warhead: Damage: 1000 Spread: 60 Versus: None: 20% Wood: 100% Light: 25% Heavy: 25% Concrete: 75% Explosion: nuke InfDeath: 5 ImpactSound: EXPLLG2 CrateNuke: Warhead: Damage: 800 Spread: 50 Versus: None: 20% Wood: 75% Light: 25% Heavy: 25% Concrete: 50% Explosion: nuke InfDeath: 5 ImpactSound: EXPLLG2 CrateExplosion: Warhead: Damage: 400 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: building WaterExplosion: building InfDeath: 4 ImpactSound: EXPLSML4 UnitExplode: Warhead: Damage: 500 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: building WaterExplosion: large_splash InfDeath: 4 ImpactSound: EXPLMD1 UnitExplodeSmall: Warhead: Damage: 60 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: self_destruct InfDeath: 4 ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4 UnitExplodeTiny: Warhead: Damage: 30 Spread: 7 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: large_explosion InfDeath: 4 ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3 UnitExplodeScale: Warhead: Damage: 90 Spread: 13 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: building InfDeath: 4 ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5 WormJaw: ROF: 10 Range: 3 Report: WORM Warhead: Spread: 5 Versus: Wood: 0% Concrete: 0% Damage: 100 RedEye: ROF: 50 Range: 8 Report: BAZOOK1 ValidTargets: Air Projectile: Missile Arm: 3 High: true Shadow: true Proximity: true # Trail: smokey ContrailLength: 10 Image: MISSILE ROT: 20 RangeLimit: 30 Speed: 40 Warhead: Spread: 3 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: med_explosion InfDeath: 3 SmudgeType: SandCrater, RockCrater Damage: 60 ImpactSound: kaboom12 Sniper: ROF: 100 Range: 8.5 Report: RIFLE Projectile: Bullet Speed: 150 ContrailLength: 6 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead: Damage: 60 Spread: 1 Versus: None: 100% Wood: 0% Light: 1% Heavy: 0% Concrete: 0% InfDeath: 2 Vulcan: ROF: 30 Range: 5.75 Report: VULCAN ValidTargets: Ground, Air Projectile: Bullet Speed: 100 ContrailLength: 3 TrailInterval: 1 ContrailDelay: 0 ContrailUsePlayerColor: true Warhead: Spread: 3 Versus: Wood: 0% Light: 60% Heavy: 10% Concrete: 0% Explosion: piffs InfDeath: 2 Damage: 30 Slung: ROF: 60 Delay: 5 Range: 5.5 Report: BAZOOK2 ValidTargets: Ground Projectile: Bullet Speed: 25 High: true Shadow: yes Angle: .15 Proximity: true Inaccuracy: 12 Image: DRAGON Warhead: Spread: 6 Versus: None: 0% Wood: 75% Light: 40% Heavy: 90% Concrete: 50% Explosion: small_explosion WaterExplosion: med_splash InfDeath: 4 Damage: 30 ImpactSound: kaboom25 ParaBomb: ROF: 10 Range: 4.5 Report: Projectile: GravityBomb Image: PARABOMB Warhead: Spread: 6 Versus: None: 30% Wood: 75% Light: 75% Concrete: 50% Explosion: self_destruct InfDeath: 4 SmudgeType: Crater Damage: 500 ImpactSound: EXPLLG3 Napalm: ROF: 6 Projectile: GravityBomb Image: PARABOMB Warhead: Spread: 20 Versus: None: 20% Wood: 100% Light: 30% Heavy: 20% Concrete: 70% InfDeath: 4 Explosion: napalm ImpactSound: NAPALM1 SmudgeType: Crater Damage: 300