^Vehicle: AppearsOnRadar: Mobile: Crushes: atmine, crate, apmine TerrainSpeeds: Clear: 80 Rough: 40 Road: 100 Ore: 70 Beach: 40 ROT: 5 SelectionDecorations: Selectable: Voice: VehicleVoice TargetableUnit: TargetTypes: Ground Repairable: Chronoshiftable: Passenger: CargoType: Vehicle IronCurtainable: AttackMove: ActorLostNotification: Notification: unitlst1.aud ProximityCaptor: Types:Vehicle GpsDot: String:Vehicle WithSmoke: UpdatesPlayerStatistics: DebugMuzzlePositions: ^Tank: AppearsOnRadar: Mobile: Crushes: wall, atmine, crate, apmine TerrainSpeeds: Clear: 80 Rough: 70 Road: 100 Ore: 70 Beach: 70 ROT: 5 SelectionDecorations: Selectable: Voice: VehicleVoice TargetableUnit: TargetTypes: Ground Repairable: Chronoshiftable: Passenger: CargoType: Vehicle IronCurtainable: AttackMove: ActorLostNotification: Notification: unitlst1.aud ProximityCaptor: Types:Tank GpsDot: String:Vehicle WithSmoke: UpdatesPlayerStatistics: DebugMuzzlePositions: ^Infantry: AppearsOnRadar: Health: Radius: 3 Armor: Type: None RevealsShroud: Range: 4 Mobile: Crushes: apmine, crate SharesCell: true TerrainSpeeds: Clear: 90 Rough: 80 Road: 100 Ore: 80 Beach: 80 SelectionDecorations: Selectable: Voice: GenericVoice TargetableUnit: TargetTypes: Ground RenderInfantry: AutoTarget: AttackMove: Passenger: CargoType: Infantry TeslaInstantKills: ActorLostNotification: Notification: unitlst1.aud ProximityCaptor: Types:Infantry GpsDot: String:Infantry ParachuteAttachment: Offset: 0,-10 CrushableInfantry: CrushSound: squishy2.aud UpdatesPlayerStatistics: DebugMuzzlePositions: ^Ship: AppearsOnRadar: Mobile: Crushes: crate TerrainSpeeds: Water: 100 SelectionDecorations: Selectable: Voice: ShipVoice TargetableUnit: TargetTypes: Ground, Water DetectCloaked: Range: 3 AttackMove: ActorLostNotification: Notification: navylst1.aud ProximityCaptor: Types:Ship GpsDot: String:Ship WithSmoke: UpdatesPlayerStatistics: DebugMuzzlePositions: ^Plane: AppearsOnRadar: UseLocation: yes SelectionDecorations: Selectable: Voice: GenericVoice TargetableAircraft: TargetTypes: Air GroundedTargetTypes: Ground HiddenUnderFog: ActorLostNotification: Notification: aunitl1.aud DebugAircraftFacing: DebugAircraftSubPxX: DebugAircraftSubPxY: DebugAircraftAltitude: ProximityCaptor: Types:Plane EjectOnDeath: PilotActor: E1 SuccessRate: 50 GpsDot: String:Plane UpdatesPlayerStatistics: DebugMuzzlePositions: ^Helicopter: Inherits: ^Plane GpsDot: String:Helicopter ^Building: AppearsOnRadar: SelectionDecorations: Selectable: Priority: 3 TargetableBuilding: TargetTypes: Ground Building: Dimensions: 1,1 Footprint: x TerrainTypes: Clear,Road GivesBuildableArea: Capturable: CaptureCompleteTime: 0 CapturableBar: SoundOnDamageTransition: DamagedSound: kaboom1.aud DestroyedSound: kaboom22.aud RenderBuilding: WithBuildingExplosion: RepairableBuilding: EngineerRepairable: EmitInfantryOnSell: ActorTypes: e1,e1,e1,c1,c2,e6 MustBeDestroyed: CaptureNotification: Notification: strucap1.aud EditorAppearance: RelativeToTopLeft: yes ShakeOnDeath: ProximityCaptor: Types:Building Sellable: DebugMuzzlePositions: ^Wall: AppearsOnRadar: Building: Dimensions: 1,1 Footprint: x BuildSounds: placbldg.aud Adjacent: 7 TerrainTypes: Clear,Road SoundOnDamageTransition: DamagedSound: sandbag2.aud DestroyedSound: sandbag2.aud Wall: CrushClasses: wall SelectionDecorations: Selectable: Priority: 1 TargetableBuilding: TargetTypes: Ground RenderBuildingWall: HasMakeAnimation: false Palette: terrain GivesExperience: EditorAppearance: RelativeToTopLeft: yes UseTerrainPalette: true AutoTargetIgnore: ProximityCaptor: Types:Wall Sellable: ^TechBuilding: Inherits: ^Building -RepairableBuilding: -EngineerRepairable: Health: HP: 400 Armor: Type: Wood Tooltip: Name: Civilian Building ProximityCaptor: Types:CivilianBuilding -GivesBuildableArea: -Sellable: -Capturable: -CapturableBar: ^CivInfantry: Inherits: ^Infantry Selectable: Voice: CivilianMaleVoice Bounds: 12,17,0,-9 Valued: Cost: 70 Tooltip: Name: Civilian Health: HP: 20 Mobile: Speed: 4 RevealsShroud: Range: 2 Armament: Weapon: Pistol AttackFrontal: ProximityCaptor: Types:CivilianInfantry -RenderInfantry: RenderInfantryPanic: ScaredyCat: ^CivBuilding: Inherits: ^TechBuilding RenderBuilding: Palette: terrain EditorAppearance: UseTerrainPalette: true ^CivField: Inherits: ^CivBuilding -Selectable: Tooltip: Name: Field -ProximityCaptor: ProximityCaptor: Types:CivilianField ^Tree: Tooltip: Name: Tree RenderBuilding: Palette: terrain Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Tree EditorAppearance: RelativeToTopLeft: yes UseTerrainPalette: true ProximityCaptor: Types:Tree ^Husk: Husk: RenderUnit: Health: HP: 140 Armor: Type: Heavy HiddenUnderFog: AppearsOnRadar: Burns: ProximityCaptor: Types:Husk ^Bridge: Tooltip: Name: Bridge BelowUnits: TargetableBuilding: TargetTypes: Ground, Water Building: Footprint: ____ ____ Dimensions: 4,2 Health: HP: 1000 ProximityCaptor: Types:Bridge AutoTargetIgnore: