DOG: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 30 Prerequisites: barr Owner: soviet Hotkey: o Valued: Cost: 200 Tooltip: Name: Attack Dog Description: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Voice: DogVoice Bounds: 12,17,-1,-4 Health: HP: 12 Mobile: Speed: 7 RevealsShroud: Range: 5 Armament: Weapon: DogJaw AttackLeap: CanAttackGround: no RenderInfantry: IdleAnimations: idle1,idle2 IgnoresDisguise: E1: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: allies,soviet Hotkey: i Valued: Cost: 100 Tooltip: Name: Rifle Infantry Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 50 Mobile: Speed: 4 Armament: Weapon: M1Carbine AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 E2: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: soviet Prerequisites: barr Hotkey: g Valued: Cost: 160 Tooltip: Name: Grenadier Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 50 Mobile: Speed: 5 Armament: Weapon: Grenade LocalOffset: 0,0,555 FireDelay: 15 AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 Explodes: Weapon: UnitExplodeSmall Chance: 50 E3: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 20 Owner: allies,soviet Hotkey: r Valued: Cost: 300 Tooltip: Name: Rocket Soldier Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Selectable: Bounds: 12,17,0,-9 Health: HP: 45 Mobile: Speed: 3 Armament@PRIMARY: Weapon: RedEye LocalOffset: 0,0,555 Armament@SECONDARY: Weapon: Dragon LocalOffset: 0,0,555 AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 E4: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: ftur Owner: soviet Hotkey: t Valued: Cost: 300 Tooltip: Name: Flamethrower Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 40 Mobile: Speed: 3 Armament: Weapon: Flamer LocalOffset: 427,0,341 FireDelay: 8 AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 E6: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: soviet,allies Hotkey: e Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Selectable: Voice: EngineerVoice Bounds: 12,17,0,-9 Health: HP: 25 Mobile: Speed: 4 Passenger: PipType: Yellow EngineerRepair: Captures: TakeCover: -AutoTarget: -DebugRetiliateAgainstAggressor: -DebugNextAutoTargetScanTime: AttackMove: JustMove: true -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 SPY: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: dome, tent Owner: allies Hotkey: p Valued: Cost: 500 SpyToolTip: Name: Spy Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised Selectable: Voice: SpyVoice Bounds: 12,17,0,-9 Health: HP: 25 Mobile: Speed: 4 RevealsShroud: Range: 5 Passenger: PipType: Yellow TakeCover: Spy: Infiltrates: InfiltrateTypes: Cash, SupportPower, Exploration -AutoTarget: -DebugRetiliateAgainstAggressor: -DebugNextAutoTargetScanTime: AttackMove: JustMove: true -RenderInfantry: RenderSpy: IdleAnimations: idle1,idle2 Armament: Weapon: SilencedPPK AttackFrontal: E7: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 110 Prerequisites: techcenter Owner: allies Hotkey: y BuildLimit: 1 Valued: Cost: 1200 Tooltip: Name: Tanya Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained Selectable: Voice: TanyaVoice Bounds: 12,17,0,-9 Health: HP: 100 Mobile: Speed: 5 RevealsShroud: Range: 6 C4Demolition: C4Delay: 45 Passenger: PipType: Red Armament@PRIMARY: Weapon: Colt45 Armament@SECONDARY: Weapon: Colt45 AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 E8: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 110 Prerequisites: stek Owner: soviet Hotkey: v BuildLimit: 1 Valued: Cost: 1800 Tooltip: Name: Volkov Description: Elite commando cyborg, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft\n\nMaximum 1 can be trained Selectable: Voice: VolkovVoice Bounds: 12,17,0,-9 Health: HP: 200 Armor: Type: Cybernetic Mobile: Speed: 5 Crushes: atmine, crate RevealsShroud: Range: 4 Passenger: PipType: Red Armament@PRIMARY: Weapon: VolkAT Armament@SECONDARY: Weapon: VolkNapalm AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1 CrushableInfantry: CrushSound: crunchy2.aud RepairableNear: Buildings: fix CloseEnough: 1 MEDI: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 20 Owner: allies Prerequisites: tent Hotkey: m Valued: Cost: 300 Tooltip: Name: Medic Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything Selectable: Voice: MedicVoice Bounds: 12,17,0,-9 Health: HP: 80 Mobile: Speed: 4 RevealsShroud: Range: 3 Passenger: PipType: Yellow AutoHeal: Armament: Weapon: Heal AttackMedic: TakeCover: -AutoTarget: -DebugRetiliateAgainstAggressor: -DebugNextAutoTargetScanTime: AttackMove: JustMove: true -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 MECH: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 70 Owner: allies Prerequisites: fix Hotkey: c Valued: Cost: 800 Tooltip: Name: Mechanic Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything Selectable: Voice: MechanicVoice Bounds: 12,17,0,-9 Health: HP: 80 Mobile: Speed: 4 RevealsShroud: Range: 3 Passenger: PipType: Yellow AutoHeal: Armament: Weapon: Repair AttackMedic: TakeCover: -AutoTarget: -DebugRetiliateAgainstAggressor: -DebugNextAutoTargetScanTime: AttackMove: JustMove: true -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 EINSTEIN: Inherits: ^Infantry Selectable: Voice: EinsteinVoice Bounds: 12,17,0,-9 Valued: Cost: 10 Tooltip: Name: Prof. Einstein Health: HP: 25 Mobile: Speed: 5 RevealsShroud: Range: 2 -AutoTarget: -DebugRetiliateAgainstAggressor: -DebugNextAutoTargetScanTime: AttackMove: JustMove: true ProximityCaptor: Types: CivilianInfantry -RenderInfantry: RenderInfantryPanic: ScaredyCat: DELPHI: Inherits: ^Infantry Selectable: Voice: CivilianMaleVoice Bounds: 12,17,0,-9 Valued: Cost: 10 Tooltip: Name: Agent Delphi Health: HP: 25 Mobile: Speed: 5 RevealsShroud: Range: 2 -AutoTarget: -DebugRetiliateAgainstAggressor: -DebugNextAutoTargetScanTime: AttackMove: JustMove: true ProximityCaptor: Types: CivilianInfantry -RenderInfantry: RenderInfantryPanic: ScaredyCat: CHAN: Inherits: ^CivInfantry Tooltip: Name: Agent Chan GNRL: Inherits: ^CivInfantry Tooltip: Name: General THF: Inherits: ^Infantry Valued: Cost: 400 Tooltip: Name: Thief Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n Selectable: Voice: ThiefVoice Bounds: 12,17,0,-9 Health: HP: 25 Mobile: Speed: 4 RevealsShroud: Range: 5 Passenger: PipType: Yellow Infiltrates: InfiltrateTypes: Cash TakeCover: -AutoTarget: -DebugRetiliateAgainstAggressor: -DebugNextAutoTargetScanTime: AttackMove: JustMove: true SHOK: Inherits: ^Infantry Buildable: Queue: Infantry Prerequisites: stek,tsla Owner: soviet Hotkey: l Valued: Cost: 500 Tooltip: Name: Tesla Trooper Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles Selectable: Voice: ShokVoice Bounds: 12,17,0,-9 Health: HP: 80 Mobile: Speed: 3 RevealsShroud: Range: 4 Armament: Weapon: PortaTesla LocalOffset: 427,0,341 AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 -CrushableInfantry: SNIPER: Inherits: ^Infantry Valued: Cost: 700 Tooltip: Icon: snipericon Name: Sniper Description: Elite sniper infantry unit.\n Strong vs Infantry\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: soviet Prerequisites: dome Hotkey: n Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 4 Health: HP: 200 Passenger: PipType: Red RevealsShroud: Range: 6 AutoTarget: InitialStance: HoldFire Armament: Weapon: Sniper AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 Cloak: InitialDelay: 250 CloakDelay: 120 CloakSound: UncloakSound: UncloakOnMove: yes Captures: CaptureTypes: civilianbuilding AllowAllies: true