#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Drawing; using System.Linq; using OpenRA.Graphics; namespace OpenRA.Traits { public class SelectionDecorationsInfo : ITraitInfo { public object Create(ActorInitializer init) { return new SelectionDecorations(init.self); } } public class SelectionDecorations : IPostRenderSelection { // depends on the order of pips in TraitsInterfaces.cs! static readonly string[] pipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue" }; static readonly string[] tagStrings = { "", "tag-fake", "tag-primary" }; Actor self; public SelectionDecorations(Actor self) { this.self = self; } public void RenderAfterWorld(WorldRenderer wr) { var bounds = self.Bounds.Value; var xy = new float2(bounds.Left, bounds.Top); var xY = new float2(bounds.Left, bounds.Bottom); DrawControlGroup(wr, self, xy); DrawPips(wr, self, xY); DrawTags(wr, self, new float2(.5f * (bounds.Left + bounds.Right), bounds.Top)); } void DrawControlGroup(WorldRenderer wr, Actor self, float2 basePosition) { var group = self.World.Selection.GetControlGroupForActor(self); if (group == null) return; var pipImages = new Animation("pips"); pipImages.PlayFetchIndex("groups", () => (int)group); pipImages.Tick(); pipImages.Image.DrawAt(wr, basePosition + new float2(-8, 1), "chrome"); } void DrawPips(WorldRenderer wr, Actor self, float2 basePosition) { if (!self.Owner.IsAlliedWith(self.World.RenderPlayer)) return; var pipSources = self.TraitsImplementing(); if (pipSources.Count() == 0) return; var pipImages = new Animation("pips"); pipImages.PlayRepeating(pipStrings[0]); var pipSize = pipImages.Image.size; var pipxyBase = basePosition + new float2(1, -pipSize.Y); var pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows foreach (var pips in pipSources) { var thisRow = pips.GetPips(self); if (thisRow == null) continue; var width = self.Bounds.Value.Width; foreach (var pip in thisRow) { if (pipxyOffset.X + pipSize.X >= width) { pipxyOffset.X = 0; pipxyOffset.Y -= pipSize.Y; } pipImages.PlayRepeating(pipStrings[(int)pip]); pipImages.Image.DrawAt(wr, pipxyBase + pipxyOffset, "chrome"); pipxyOffset += new float2(pipSize.X, 0); } // Increment row pipxyOffset.X = 0; pipxyOffset.Y -= pipSize.Y + 1; } } void DrawTags(WorldRenderer wr, Actor self, float2 basePosition) { if (!self.Owner.IsAlliedWith(self.World.RenderPlayer)) return; // If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file var tagxyOffset = new float2(0, 0); // Correct for offset due to multiple rows foreach (var tags in self.TraitsImplementing()) { foreach (var tag in tags.GetTags()) { if (tag == TagType.None) continue; var tagImages = new Animation("pips"); tagImages.PlayRepeating(tagStrings[(int)tag]); tagImages.Image.DrawAt(wr, tagxyBase + tagxyOffset, "chrome"); // Increment row tagxyOffset.Y += 8; } } } } }