Player: PlayerResources: DefaultCash: 5000 ExternalCondition@luaAI: Condition: ai-active HarvesterBotModule: RequiresCondition: ai-active BuildingRepairBotModule: RequiresCondition: ai-active McvManagerBotModule: RequiresCondition: ai-active BaseBuilderBotModule@campaign: RequiresCondition: ai-active MinimumExcessPower: 60 MaximumExcessPower: 160 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 4 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: powr BarracksTypes: tent VehiclesFactoryTypes: weap ProductionTypes: tent, weap SiloTypes: silo BuildingLimits: powr: 6 tent: 1 hbox: 3 proc: 3 weap: 1 gun: 6 agun: 2 silo: 1 BuildingFractions: tent: 50 hbox: 50 proc: 90 weap: 20 gun: 30 agun: 20 silo: 10 SquadManagerBotModule@campaign: RequiresCondition: ai-active SquadSize: 10 ExcludeFromSquadsTypes: harv, mcv NavalUnitsTypes: dd, ca, lst, pt ConstructionYardTypes: fact IgnoredEnemyTargetTypes: AirborneActor UnitBuilderBotModule@campaign: RequiresCondition: ai-active UnitsToBuild: e1: 60 e3: 30 jeep: 50 1tnk: 50 harv: 30 UnitLimits: e1: 20 e3: 10 harv: 6 jeep: 10 1tnk: 10 World: LuaScript: Scripts: campaign.lua, utils.lua, soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua MissionData: Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area. BriefingVideo: soviet5.vqa StartVideo: double.vqa WinVideo: strafe.vqa LossVideo: sovbatl.vqa MapOptions: TechLevel: medium ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal MCV.CAM: Inherits: CAMERA RevealsShroud: Range: 4c0 Type: CenterPosition AFLD: ParatroopersPower@paratroopers: DropItems: E1,E1,E1,E2,E2 TSLA: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled APWR: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~tent E4: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled SPY: Buildable: Prerequisites: ~disabled MECH: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled FTRK: Buildable: Prerequisites: ~disabled APC: Buildable: Prerequisites: ~disabled DOME: ExternalCondition@lua: Condition: french WithColoredOverlay@IDISABLE: RequiresCondition: !french && disabled powerproxy.paratroopers: ParatroopersPower: DropItems: E1,E1,E1,E1,E1 AGUN: Buildable: Prerequisites: ~disabled