#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.Common.Effects; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Lets the actor generate cash in a set periodic time.")] public class CashTricklerInfo : PausableConditionalTraitInfo { [Desc("Number of ticks to wait between giving money.")] public readonly int Interval = 50; [Desc("Number of ticks to wait before giving first money.")] public readonly int InitialDelay = 0; [Desc("Amount of money to give each time.")] public readonly int Amount = 15; [Desc("Whether to show the cash tick indicators rising from the actor.")] public readonly bool ShowTicks = true; [Desc("How long to show the cash tick indicator when enabled.")] public readonly int DisplayDuration = 30; public override object Create(ActorInitializer init) { return new CashTrickler(this); } } public class CashTrickler : PausableConditionalTrait, ITick, ISync, INotifyCreated, INotifyOwnerChanged { readonly CashTricklerInfo info; PlayerResources resources; [Sync] public int Ticks { get; private set; } public CashTrickler(CashTricklerInfo info) : base(info) { this.info = info; Ticks = info.InitialDelay; } protected override void Created(Actor self) { resources = self.Owner.PlayerActor.Trait(); base.Created(self); } void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { resources = newOwner.PlayerActor.Trait(); } void ITick.Tick(Actor self) { if (IsTraitDisabled) Ticks = info.Interval; if (IsTraitPaused || IsTraitDisabled) return; if (--Ticks < 0) { var cashTrickerModifier = self.TraitsImplementing().Select(x => x.GetCashTricklerModifier()); Ticks = info.Interval; ModifyCash(self, self.Owner, Util.ApplyPercentageModifiers(info.Amount, cashTrickerModifier)); } } void AddCashTick(Actor self, int amount) { self.World.AddFrameEndTask(w => w.Add( new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), info.DisplayDuration))); } void ModifyCash(Actor self, Player newOwner, int amount) { amount = resources.ChangeCash(amount); if (info.ShowTicks && amount != 0) AddCashTick(self, amount); } } }