#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Mods.Common.Activities; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Eject a ground soldier or a paratrooper while in the air.")] public class EjectOnDeathInfo : ConditionalTraitInfo { [ActorReference] [Desc("Name of the unit to eject. This actor type needs to have the Parachutable trait defined.")] public readonly string PilotActor = "E1"; [Desc("Probability that the aircraft's pilot gets ejected once the aircraft is destroyed.")] public readonly int SuccessRate = 50; [Desc("Sound to play when ejecting the pilot from the aircraft.")] public readonly string ChuteSound = null; [Desc("Can a destroyed aircraft eject its pilot while it has not yet fallen to ground level?")] public readonly bool EjectInAir = false; [Desc("Can a destroyed aircraft eject its pilot when it falls to ground level?")] public readonly bool EjectOnGround = false; [Desc("Risks stuck units when they don't have the Paratrooper trait.")] public readonly bool AllowUnsuitableCell = false; public override object Create(ActorInitializer init) { return new EjectOnDeath(init.Self, this); } } public class EjectOnDeath : ConditionalTrait, INotifyKilled { public EjectOnDeath(Actor self, EjectOnDeathInfo info) : base(info) { } void INotifyKilled.Killed(Actor self, AttackInfo e) { if (IsTraitDisabled || self.Owner.WinState == WinState.Lost || !self.World.Map.Contains(self.Location)) return; var r = self.World.SharedRandom.Next(1, 100); if (r <= 100 - Info.SuccessRate) return; var cp = self.CenterPosition; var inAir = !self.IsAtGroundLevel(); if ((inAir && !Info.EjectInAir) || (!inAir && !Info.EjectOnGround)) return; var pilot = self.World.CreateActor(false, Info.PilotActor.ToLowerInvariant(), new TypeDictionary { new OwnerInit(self.Owner), new LocationInit(self.Location) }); if (Info.AllowUnsuitableCell || IsSuitableCell(self, pilot)) { if (inAir) { self.World.AddFrameEndTask(w => { w.Add(pilot); pilot.QueueActivity(new Parachute(pilot, cp)); }); Game.Sound.Play(SoundType.World, Info.ChuteSound, cp); } else { self.World.AddFrameEndTask(w => w.Add(pilot)); var pilotMobile = pilot.TraitOrDefault(); if (pilotMobile != null) pilotMobile.Nudge(pilot, pilot, true); } } else pilot.Dispose(); } static bool IsSuitableCell(Actor self, Actor actorToDrop) { return actorToDrop.Trait().CanEnterCell(self.Location, self, true); } } }