#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.RA.Buildings; using OpenRA.Mods.RA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Render { class RenderBuildingWarFactoryInfo : RenderBuildingInfo { public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory(init, this); } public override IEnumerable RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p) { foreach (var orig in base.RenderPreviewSprites(init, rs, image, facings, p)) yield return orig; // Show additional roof overlay var anim = new Animation(init.World, image, () => 0); anim.PlayRepeating("idle-top"); var bi = init.Actor.Traits.Get(); var offset = FootprintUtils.CenterOffset(init.World, bi).Y + 512; yield return new SpriteActorPreview(anim, WVec.Zero, offset, p, rs.Scale); } } class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITick, INotifyProduction, INotifySold, ISync { Animation roof; [Sync] bool isOpen; [Sync] CPos openExit; bool buildComplete; public RenderBuildingWarFactory(ActorInitializer init, RenderBuildingInfo info) : base(init, info) { roof = new Animation(init.world, GetImage(init.self)); var bi = init.self.Info.Traits.Get(); // Additional 512 units move from center -> top of cell var offset = FootprintUtils.CenterOffset(init.world, bi).Y + 512; Add("roof", new AnimationWithOffset(roof, null, () => !buildComplete, offset)); } public override void BuildingComplete(Actor self) { roof.Play(NormalizeSequence(self, self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top")); buildComplete = true; } public override void Tick(Actor self) { base.Tick(self); if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit).Any( a => a != self )) { isOpen = false; roof.PlayBackwardsThen(NormalizeSequence(self, "build-top"), () => roof.Play(NormalizeSequence(self, "idle-top"))); } } public override void DamageStateChanged(Actor self, AttackInfo e) { if (roof.CurrentSequence != null) { if (e.DamageState >= DamageState.Heavy) roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name); else roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-", "")); } base.DamageStateChanged(self, e); } public void UnitProduced(Actor self, Actor other, CPos exit) { roof.PlayThen(NormalizeSequence(self, "build-top"), () => { isOpen = true; openExit = exit; }); } public void Selling(Actor self) { Remove("roof"); } public void Sold(Actor self) { } } }