FACT: Inherits: ^Building Building: Power: 15 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 3 Bib: Production: Produces: Building,Defense ConstructionYard: CustomSellValue: Value: 5000 NUKE: Inherits: ^Building Buildable: Icon: nukeicnh TechLevel: 1 Owner: gdi,nod Cost: 300 Description: Power Plant LongDesc: Provides power for other structures Building: Power: 100 Footprint: x_ xx Dimensions: 2,2 Capturable: true HP: 200 Armor: wood Crewed: yes Sight: 2 Bib: PROC: Inherits: ^Building Buildable: Icon: procicnh TechLevel: 2 Prerequisites: nuke Owner: gdi,nod Cost: 2000 Description: Tiberium Refinery LongDesc: Processes Tiberium into useable resources Building: Power: -30 Footprint: ___ xxx === Dimensions: 3,3 Capturable: true HP: 450 Armor: wood Crewed: yes Sight: 4 Bib: TiberiumRefinery: StoresOre: Pips: 17 Capacity: 1000 CustomSellValue: Value: 600 HasUnitOnBuild: Unit: HARV InitialActivity: Harvest SpawnOffset: 1,2 Facing: 64 SILO: Inherits: ^Building Buildable: Icon: siloicnh TechLevel: 2 Prerequisites: proc Owner: gdi,nod Cost: 150 Description: Tiberium Silo LongDesc: Stores excess Tiberium until it can be processed Building: Power: -10 Footprint: xx Dimensions: 2,1 Capturable: true HP: 150 Armor: wood Sight: 2 RenderBuildingOre: StoresOre: Pips: 5 Capacity: 1500 -RenderBuilding: PYLE: Inherits: ^Building Buildable: Icon: pyleicnh TechLevel: 2 Prerequisites: nuke Owner: gdi Cost: 300 Description: Barracks LongDesc: Trains infantry AlternateName: @Barracks Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 3 Bib: RallyPoint: Production: Produces: Infantry HAND: Inherits: ^Building Buildable: Icon: handicnh TechLevel: 2 Prerequisites: nuke Owner: nod Cost: 300 Description: Hand of Nod LongDesc: Trains infantry AlternateName: @Barracks Building: Power: -20 Footprint: __ xx xx Dimensions: 2,3 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 3 Bib: RallyPoint: Production: Produces: Infantry AFLD: Inherits: ^Building Buildable: Icon: afldicnh TechLevel: 5 Prerequisites: proc Owner: nod Cost: 2000 Description: Airstrip LongDesc: Provides a dropzone for vehicle reinforcements Building: Power: -30 Footprint: xxxx xxxx Dimensions: 4,2 Capturable: true HP: 500 Armor: heavy Crewed: yes Sight: 5 Bib: RallyPoint: BelowUnits: ProductionAirdrop: Produces: Vehicle WEAP: Inherits: ^Building Buildable: Icon: weapicnh TechLevel: 5 Prerequisites: proc Owner: gdi Cost: 2000 Description: Weapons Factory LongDesc: Assembly point for vehicle reinforcements Building: Power: -30 Footprint: ___ xxx === Dimensions: 3,3 Capturable: true HP: 200 Armor: light Crewed: yes Sight: 3 Bib: RenderWarFactory: RallyPoint: Production: ExitOffset:-1,1 Produces: Vehicle HQ: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Icon: hqicnh TechLevel: 3 Prerequisites: proc Owner: gdi,nod Cost: 1000 Description: Communications Center LongDesc: Provides an overview of the battlefield.\n Requires power to operate. Building: Power: -40 Footprint: __ xx Dimensions: 2,2 Capturable: true HP: 500 Armor: wood Crewed: yes Sight: 10 Bib: ProvidesRadar: NUK2: Inherits: ^Building Buildable: Icon:nuk2icnh TechLevel: 5 Prerequisites: nuke Owner: gdi,nod Cost: 700 Description: Advanced Power Plant LongDesc: Provides more power, cheaper than the \nstandard Power Plant Building: Power: 200 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 700 Armor: wood Crewed: yes Sight: 2 Bib: FIX: Inherits: ^Building Buildable: Icon: fixicnh TechLevel: 3 Prerequisites: nuke Owner: gdi,nod Cost: 1200 Description: Repair Facility LongDesc: Repairs vehicles and allows the\nconstruction of additional bases. Building: Power: -30 Footprint: _x_ xxx _x_ Dimensions: 3,3 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 3 BelowUnits: Reservable: RepairsUnits: HPAD: Inherits: ^Building Buildable: Icon:hpadicnh TechLevel: 6 Prerequisites: @Barracks Owner: gdi,nod Cost: 1500 Description: Helipad LongDesc: Produces and reloads helicopters Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 3 Bib: Production: SpawnOffset: 0,-4 Produces: Plane BelowUnits: Reservable: EYE: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Icon: eyeicnh TechLevel: 7 Prerequisites: hq Owner: gdi Cost: 2800 Description: Advanced Communications Center LongDesc: Provides access to the Ion Cannon.\n Requires power to operate. AlternateName: @Superweapon Building: Power: -200 Footprint: __ xx Dimensions: 2,2 Capturable: true HP: 500 Armor: wood Crewed: yes Sight: 10 Bib: ProvidesRadar: IonControl: TMPL: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Icon: tmplicnh TechLevel: 7 Prerequisites: hq Owner: nod Cost: 3000 Description: Temple of Nod LongDesc: Place of worship and secret missile silo.\n Requires power to operate. AlternateName: @Superweapon Building: Power: -150 Footprint: __ xx Dimensions: 2,2 Capturable: false HP: 1000 Armor: light Crewed: yes Sight: 4 Bib: NukeSilo: OBLI: RequiresPower: Inherits: ^Building Buildable: Icon:obliicnh TechLevel: 4 Prerequisites: hq Owner: nod Cost: 1500 Description: Obelisk of Light LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft Building: Power: -150 Footprint: _ x Dimensions: 1,2 HP: 200 Armor: light Crewed: no Sight: 5 RenderBuildingCharge: ChargeAudio: obelpowr.aud AttackOmni: PrimaryWeapon: Laser PrimaryOffset: 0,0,0,-16 FireDelay: 8 AutoTarget: -RenderBuilding: BARB: Inherits: ^Wall Building: HP: 100 Armor: none WOOD: Inherits: ^Wall Building: HP: 100 Armor: none CYCL: Inherits: ^Wall Buildable: Icon:cyclicnh TechLevel: 5 Prerequisites: fact Owner: gdi,nod Cost: 75 Description: Chain Link Barrier LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Building: HP: 100 Armor: none RenderBuildingWall: DamageStates: 3 SBAG: Inherits: ^Wall Buildable: Icon:sbagicnh TechLevel: 5 Prerequisites: fact Owner: gdi,nod Cost: 50 Description: Sandbag Barrier LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Building: HP: 100 Armor: none BRIK: Inherits: ^Wall Buildable: Icon:brikicnh TechLevel: 7 Prerequisites: fact Owner: gdi,nod Cost: 100 Description: Concrete Barrier LongDesc: Stop units and blocks enemy fire. Building: HP: 100 Armor: none RenderBuildingWall: DamageStates: 4 GUN: Inherits: ^Building Buildable: Icon: gunicnh TechLevel: 4 Prerequisites: hand Owner: nod Cost: 600 Description: Turret LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Building: Power: -20 HP: 400 Armor: heavy Crewed: yes Sight: 6 Turreted: ROT: 12 InitialFacing: 50 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: TurretGun AutoTarget: -RenderBuilding: GTWR: Inherits: ^Building Buildable: Icon: gtwricnh TechLevel: 2 Prerequisites: pyle Owner: gdi Cost: 500 Description: Guard Tower LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Building: Power: -10 HP: 400 Armor: wood Crewed: yes Sight: 3 AttackOmni: PrimaryWeapon: HighV AutoTarget: ATWR: Inherits: ^Building Buildable: Icon: atwricnh TechLevel: 4 Prerequisites: hq Owner: gdi Cost: 1000 Description: Advanced Guard Tower LongDesc: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry Building: Power: -20 HP: 600 Armor: light Crewed: yes Sight: 4 AttackOmni: PrimaryWeapon: Tomahawk SecondaryWeapon: Tomahawk AutoTarget: