Player: ProductionQueue: BuildSpeed: .4 LowPowerSlowdown: 3 PlaceBuilding: NukePower: Image: atomicnh ChargeTime: 13 Description: Atom Bomb LongDesc: Launches a nuclear missile at a target location. Prerequisites: TMPL TechLevel: 12 MissileWeapon: atomic BeginChargeSound: EndChargeSound: nukavail.aud SelectTargetSound: select1.aud LaunchSound: nukemisl.aud IonCannonPower: Image: ionicnh ChargeTime: 3 Description: Ion Cannon LongDesc: Discharges the orbital Ion Cannon at your target. Prerequisites: EYE TechLevel: 12 BeginChargeSound: ionchrg1.aud EndChargeSound: ionredy1.aud LaunchSound: ion1.aud SelectTargetSound: select1.aud AirstrikePower: Image: a10icnh ChargeTime: 8 Description: Airstrike LongDesc: Delivers a load of napalm on your target. Prerequisites: hq TechLevel: 8 EndChargeSound: airredy1.aud SelectTargetSound: select1.aud World: GlobalDefaults: ScreenShaker: # WaterPaletteRotation: BuildingInfluence: UnitInfluence: # BridgeLoadHook: Theater@DESERT: Name:Desert Theater:DESERT Suffix:des Templates:templates.ini Tileset:tileSet.til MapColors:desert.col Theater@WINTER: Name:Winter Theater:WINTER Suffix:win Templates:templates.ini Tileset:tileSet.til MapColors:winter.col Theater@TEMPERAT: Name:Temperate Theater:TEMPERAT Suffix:tem Templates:templates.ini Tileset:tileSet.til MapColors:temperat.col PaletteFromFile@terrain_desert: Name: terrain Theater: desert Filename: desert.pal PaletteFromFile@terrain_temperate: Name: terrain Theater: temperat Filename: temperat.pal PaletteFromFile@terrain_winter: Name: terrain Theater: winter Filename: winter.pal PlayerColorPalette@player0: Name: player0 DisplayName: Gold BasePalette: terrain DisplayColor: 228, 200, 112 Color1: 246,214,121 Color2: 40,32,8 SplitRamp: yes PlayerColorPalette@player1: Name: player1 DisplayName: Blue BasePalette: terrain DisplayColor: 56, 72, 125 Color1: 85,130,204 Color2: 17,33,71 SplitRamp: yes PlayerColorPalette@player2: Name: player2 DisplayName: Red BasePalette: terrain DisplayColor: 238,0,0 Color1: 255,20,0 Color2: 56,0,0 SplitRamp: yes PlayerColorPalette@player3: Name: player3 DisplayName: Orange BasePalette: terrain DisplayColor: 198,97,0 Color1: 255,107,0 Color2: 56,0,0 SplitRamp: yes PlayerColorPalette@player4: Name: player4 DisplayName: Teal BasePalette: terrain DisplayColor: 28,109,97 Color1: 93,194,165 Color2: 0,32,32 SplitRamp: yes PlayerColorPalette@player5: Name: player5 DisplayName: Salmon BasePalette: terrain DisplayColor: 153,76,53 Color1: 210,153,125 Color2: 56,0,0 SplitRamp: yes PlayerColorPalette@player6: Name: player6 DisplayName: Green BasePalette: terrain DisplayColor: 76,101,60 Color1: 160,240,140 Color2: 20,20,20 SplitRamp: yes PlayerColorPalette@player7: Name: player7 DisplayName: White BasePalette: terrain DisplayColor: 255,255,255 Color1: 255,255,255 Color2: 75,75,75 SplitRamp: yes PlayerColorPalette@player8: Name: player8 DisplayName: Black BasePalette: terrain DisplayColor: 30,30,30 Color1: 80,80,80 Color2: 5,5,5 SplitRamp: yes PlayerColorPalette@neutral: Name: neutral DisplayName: Neutral BasePalette: terrain DisplayColor: 133,113,101 Color1: 238,238,238 Color2: 44,28,24 SplitRamp: yes Playable: no PaletteFromFile@chrome: Name: chrome Filename: temperat.pal PaletteFromFile@effect: Name: effect Filename: temperat.pal PaletteFromFile@cursor: Name: cursor Filename: temperat.pal Transparent: no PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette@shroud: ShroudPalette@fog: IsFog: yes Name: fog Country@gdi: Name: GDI Race: gdi Country@nod: Name: Nod Race: nod SellButton: RepairButton: ChoosePaletteOnSelect: BibLayer: ResourceLayer: ResourceType@green-tib: ResourceType: 1 Palette: terrain SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12 ValuePerUnit: 30 Name: Tiberium GrowthInterval: 2 SpreadInterval: 12 SmudgeLayer@SCORCH: Type:Scorch Types:sc1,sc2,sc3,sc4,sc5,sc6 Depths:1,1,1,1,1,1 SmudgeLayer@CRATER: Type:Crater Types:cr1,cr2,cr3,cr4,cr5,cr6 Depths:5,5,5,5,5,5 SpawnMapActors: SpawnDefaultUnits: EvaAlerts: TabClick: button.aud ChatBeep: beepy2.aud RadarUp: comcntr1.aud RadarDown: powrdn1.aud BuildPaletteOpen: appear1.aud BuildPaletteClose: appear1.aud BuildingSelectAudio: bldging1.aud BuildingReadyAudio: constru1.aud BuildingCannotPlaceAudio: deploy1.aud UnitSelectAudio: bldging1.aud UnitReadyAudio: unitredy.aud OnHoldAudio: onhold1.aud CancelledAudio: cancel1.aud CashTickUp: tone15.aud CashTickDown: LowPower: lopower1.aud SilosNeeded: silos1.aud UnitLost: unitlost.aud NavalUnitLost: unitlost.aud PrimaryBuildingSelected: pribldg1.aud SpatialBins: BinSize: 4 Shroud: