#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using OpenRA.Graphics; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.World | SystemActors.EditorWorld)] [Desc("Used for bursted one-colored whole screen effects. Add this to the world actor.")] public class FlashPostProcessEffectInfo : TraitInfo { [Desc("Measured in ticks.")] public readonly int Length = 20; public readonly Color Color = Color.White; [Desc("Set this when using multiple independent flash effects.")] public readonly string Type = null; public override object Create(ActorInitializer init) { return new FlashPostProcessEffect(this); } } public class FlashPostProcessEffect : RenderPostProcessPassBase, ITick { public readonly FlashPostProcessEffectInfo Info; int remainingFrames; float blend; public FlashPostProcessEffect(FlashPostProcessEffectInfo info) : base("flash", PostProcessPassType.AfterWorld) { Info = info; } public void Enable(int ticks) { if (ticks == -1) remainingFrames = Info.Length; else remainingFrames = ticks; } void ITick.Tick(Actor self) { if (remainingFrames > 0) blend = Math.Min((float)--remainingFrames / Info.Length, 1); } protected override bool Enabled => remainingFrames > 0; protected override void PrepareRender(WorldRenderer wr, IShader shader) { shader.SetVec("Blend", blend); shader.SetVec("Color", (float)Info.Color.B / 255, (float)Info.Color.G / 255, (float)Info.Color.R / 255); } } }