#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using Eluant; using OpenRA.Primitives; using OpenRA.Scripting; using OpenRA.Traits; namespace OpenRA.Mods.RA.Scripting { public enum Trigger { OnIdle, OnDamaged, OnKilled, OnProduction, OnPlayerWon, OnPlayerLost, OnObjectiveAdded, OnObjectiveCompleted, OnObjectiveFailed }; [Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")] public class ScriptTriggersInfo : TraitInfo { } public sealed class ScriptTriggers : INotifyIdle, INotifyDamage, INotifyKilled, INotifyProduction, INotifyObjectivesUpdated, IDisposable { public event Action OnKilledInternal = _ => {}; public Dictionary>> Triggers = new Dictionary>>(); public ScriptTriggers() { foreach (var t in Enum.GetValues(typeof(Trigger)).Cast()) Triggers.Add(t, new List>()); } public void RegisterCallback(Trigger trigger, LuaFunction func, ScriptContext context) { Triggers[trigger].Add(Pair.New((LuaFunction)func.CopyReference(), context)); } public void TickIdle(Actor self) { foreach (var f in Triggers[Trigger.OnIdle]) { var a = self.ToLuaValue(f.Second); f.First.Call(a).Dispose(); a.Dispose(); } } public void Damaged(Actor self, AttackInfo e) { foreach (var f in Triggers[Trigger.OnDamaged]) { var a = self.ToLuaValue(f.Second); var b = e.Attacker.ToLuaValue(f.Second); f.First.Call(a, b).Dispose(); a.Dispose(); b.Dispose(); } } public void Killed(Actor self, AttackInfo e) { // Run lua callbacks foreach (var f in Triggers[Trigger.OnKilled]) { var a = self.ToLuaValue(f.Second); var b = e.Attacker.ToLuaValue(f.Second); f.First.Call(a, b).Dispose(); a.Dispose(); b.Dispose(); } // Run any internally bound callbacks OnKilledInternal(self); } public void UnitProduced(Actor self, Actor other, CPos exit) { foreach (var f in Triggers[Trigger.OnProduction]) { var a = self.ToLuaValue(f.Second); var b = other.ToLuaValue(f.Second); f.First.Call(a, b).Dispose(); a.Dispose(); b.Dispose(); } } public void OnPlayerWon(Player player) { foreach (var f in Triggers[Trigger.OnPlayerWon]) { var a = player.ToLuaValue(f.Second); f.First.Call(a).Dispose(); a.Dispose(); } } public void OnPlayerLost(Player player) { foreach (var f in Triggers[Trigger.OnPlayerLost]) { var a = player.ToLuaValue(f.Second); f.First.Call(a).Dispose(); a.Dispose(); } } public void OnObjectiveAdded(Player player, int id) { foreach (var f in Triggers[Trigger.OnObjectiveAdded]) { var a = player.ToLuaValue(f.Second); var b = id.ToLuaValue(f.Second); f.First.Call(a, b).Dispose(); a.Dispose(); b.Dispose(); } } public void OnObjectiveCompleted(Player player, int id) { foreach (var f in Triggers[Trigger.OnObjectiveCompleted]) { var a = player.ToLuaValue(f.Second); var b = id.ToLuaValue(f.Second); f.First.Call(a, b).Dispose(); a.Dispose(); b.Dispose(); } } public void OnObjectiveFailed(Player player, int id) { foreach (var f in Triggers[Trigger.OnObjectiveFailed]) { var a = player.ToLuaValue(f.Second); var b = id.ToLuaValue(f.Second); f.First.Call(a, b).Dispose(); a.Dispose(); b.Dispose(); } } public void Clear(Trigger trigger) { Triggers[trigger].Clear(); } public void ClearAll() { foreach (var trigger in Triggers) trigger.Value.Clear(); } public void Dispose() { var pairs = Triggers.Values; pairs.SelectMany(l => l).Select(p => p.First).Do(f => f.Dispose()); pairs.Do(l => l.Clear()); } } }