#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Default trait for rendering sprite-based actors.")] class WithSpriteBodyInfo : UpgradableTraitInfo, ITraitInfo, Requires { [Desc("Animation to play when the actor is created.")] public readonly string StartSequence = null; [Desc("Animation to play when the actor is idle.")] public readonly string Sequence = "idle"; public object Create(ActorInitializer init) { return new WithSpriteBody(init, this); } } class WithSpriteBody : UpgradableTrait, ISpriteBody { readonly Animation body; readonly WithSpriteBodyInfo info; public WithSpriteBody(ActorInitializer init, WithSpriteBodyInfo info) : base(info) { this.info = info; var rs = init.Self.Trait(); body = new Animation(init.Self.World, rs.GetImage(init.Self)); PlayCustomAnimation(init.Self, info.StartSequence, () => body.PlayRepeating(info.Sequence)); rs.Add(new AnimationWithOffset(body, null, () => IsTraitDisabled)); } public void PlayCustomAnimation(Actor self, string newAnimation, Action after) { body.PlayThen(newAnimation, () => { body.Play(info.Sequence); if (after != null) after(); }); } public void PlayCustomAnimationRepeating(Actor self, string name) { body.PlayThen(name, () => PlayCustomAnimationRepeating(self, name)); } public void PlayCustomAnimationBackwards(Actor self, string name, Action after) { body.PlayBackwardsThen(name, () => { body.PlayRepeating(info.Sequence); if (after != null) after(); }); } } }