#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Palette effect used for sprinkle \"animations\".")] class RotationPaletteEffectInfo : ITraitInfo { [Desc("Defines to which palettes this effect should be applied to.", "If none specified, it applies to all palettes not explicitly excluded.")] public readonly HashSet Palettes = new HashSet(); [Desc("Defines for which tileset IDs this effect should be loaded.", "If none specified, it applies to all tileset IDs not explicitly excluded.")] public readonly string[] Tilesets = null; [Desc("Defines which palettes should be excluded from this effect.")] public readonly HashSet ExcludePalettes = new HashSet(); [Desc("Don't apply the effect for these tileset IDs.")] public readonly string[] ExcludeTilesets = null; [Desc("Palette index of first RotationRange color.")] public readonly int RotationBase = 0x60; [Desc("Range of colors to rotate.")] public readonly int RotationRange = 7; [Desc("Step towards next color index per tick.")] public readonly float RotationStep = .25f; public object Create(ActorInitializer init) { return new RotationPaletteEffect(init.World, this); } } class RotationPaletteEffect : ITick, IPaletteModifier { readonly RotationPaletteEffectInfo info; readonly World world; float t = 0; uint[] temp; public RotationPaletteEffect(World world, RotationPaletteEffectInfo info) { this.world = world; this.info = info; // Allocating this on the fly actually hurts our profile temp = new uint[info.RotationRange]; } public void Tick(Actor self) { t += info.RotationStep; } public void AdjustPalette(IReadOnlyDictionary palettes) { var rotate = (int)t % info.RotationRange; if (rotate == 0) return; foreach (var kvp in palettes) { if ((info.Palettes.Count > 0 && !info.Palettes.Any(kvp.Key.StartsWith)) || (info.Tilesets != null && !info.Tilesets.Contains(world.TileSet.Id)) || (info.ExcludePalettes.Count > 0 && info.ExcludePalettes.Any(kvp.Key.StartsWith)) || (info.ExcludeTilesets != null && info.ExcludeTilesets.Contains(world.TileSet.Id))) continue; var palette = kvp.Value; for (var i = 0; i < info.RotationRange; i++) temp[(rotate + i) % info.RotationRange] = palette[info.RotationBase + i]; for (var i = 0; i < info.RotationRange; i++) palette[info.RotationBase + i] = temp[i]; } } } }