#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using OpenRA.Traits; namespace OpenRA.Graphics { public static class Minimap { public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false) { var b = map.Bounds; var width = b.Width; var height = b.Height; if (!actualSize) width = height = Exts.NextPowerOf2(Math.Max(b.Width, b.Height)); var terrain = new Bitmap(width, height); var bitmapData = terrain.LockBits(terrain.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); var mapTiles = map.MapTiles.Value; unsafe { var c = (int*)bitmapData.Scan0; for (var x = 0; x < b.Width; x++) { for (var y = 0; y < b.Height; y++) { var mapX = x + b.Left; var mapY = y + b.Top; var type = tileset.GetTerrainInfo(mapTiles[mapX, mapY]); *(c + (y * bitmapData.Stride >> 2) + x) = type.Color.ToArgb(); } } } terrain.UnlockBits(bitmapData); return terrain; } // Add the static resources defined in the map; if the map lives // in a world use AddCustomTerrain instead static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap) { var terrain = new Bitmap(terrainBitmap); var b = map.Bounds; var bitmapData = terrain.LockBits(terrain.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { var c = (int*)bitmapData.Scan0; for (var x = 0; x < b.Width; x++) { for (var y = 0; y < b.Height; y++) { var mapX = x + b.Left; var mapY = y + b.Top; if (map.MapResources.Value[mapX, mapY].Type == 0) continue; var res = resourceRules.Actors["world"].Traits.WithInterface() .Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].Type) .Select(t => t.TerrainType).FirstOrDefault(); if (res == null) continue; *(c + (y * bitmapData.Stride >> 2) + x) = tileset[tileset.GetTerrainIndex(res)].Color.ToArgb(); } } } terrain.UnlockBits(bitmapData); return terrain; } public static Bitmap CustomTerrainBitmap(World world) { var map = world.Map; var b = map.Bounds; var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height)); var bitmap = new Bitmap(size, size); var bitmapData = bitmap.LockBits(bitmap.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { var c = (int*)bitmapData.Scan0; for (var x = 0; x < b.Width; x++) { for (var y = 0; y < b.Height; y++) { var mapX = x + b.Left; var mapY = y + b.Top; var custom = map.CustomTerrain[mapX, mapY]; if (custom == -1) continue; *(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet[custom].Color.ToArgb(); } } } bitmap.UnlockBits(bitmapData); return bitmap; } public static Bitmap ActorsBitmap(World world) { var map = world.Map; var b = map.Bounds; var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height)); var bitmap = new Bitmap(size, size); var bitmapData = bitmap.LockBits(bitmap.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); unsafe { var c = (int*)bitmapData.Scan0; foreach (var t in world.ActorsWithTrait()) { if (world.FogObscures(t.Actor)) continue; var color = t.Trait.RadarSignatureColor(t.Actor); foreach (var cell in t.Trait.RadarSignatureCells(t.Actor)) { var uv = Map.CellToMap(map.TileShape, cell); if (b.Contains(uv.X, uv.Y)) *(c + ((uv.Y - b.Top) * bitmapData.Stride >> 2) + uv.X - b.Left) = color.ToArgb(); } } } bitmap.UnlockBits(bitmapData); return bitmap; } public static Bitmap ShroudBitmap(World world) { var map = world.Map; var b = map.Bounds; var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height)); var bitmap = new Bitmap(size, size); if (world.RenderPlayer == null) return bitmap; var bitmapData = bitmap.LockBits(bitmap.Bounds(), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); var shroud = Color.Black.ToArgb(); var fog = Color.FromArgb(128, Color.Black).ToArgb(); var offset = new CVec(b.Left, b.Top); unsafe { var c = (int*)bitmapData.Scan0; foreach (var cell in map.Cells) { var uv = Map.CellToMap(map.TileShape, cell) - offset; if (world.ShroudObscures(cell)) *(c + (uv.Y * bitmapData.Stride >> 2) + uv.X) = shroud; else if (world.FogObscures(cell)) *(c + (uv.Y * bitmapData.Stride >> 2) + uv.X) = fog; } } bitmap.UnlockBits(bitmapData); return bitmap; } public static Bitmap RenderMapPreview(TileSet tileset, Map map, bool actualSize) { return RenderMapPreview(tileset, map, map.Rules, actualSize); } public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize) { var terrain = TerrainBitmap(tileset, map, actualSize); return AddStaticResources(tileset, map, resourceRules, terrain); } } }