#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class RearmableInfo : ITraitInfo { [ActorReference] [FieldLoader.Require] [Desc("Actors that this actor can dock to and get rearmed by.")] public readonly HashSet RearmActors = new HashSet { }; [Desc("Name(s) of AmmoPool(s) that use this trait to rearm.")] public readonly HashSet AmmoPools = new HashSet { "primary" }; public object Create(ActorInitializer init) { return new Rearmable(this); } } public class Rearmable : INotifyCreated, INotifyResupply { public readonly RearmableInfo Info; public Rearmable(RearmableInfo info) { Info = info; } public AmmoPool[] RearmableAmmoPools { get; private set; } void INotifyCreated.Created(Actor self) { RearmableAmmoPools = self.TraitsImplementing().Where(p => Info.AmmoPools.Contains(p.Info.Name)).ToArray(); } void INotifyResupply.BeforeResupply(Actor self, Actor target, ResupplyType types) { if (!types.HasFlag(ResupplyType.Rearm)) return; // Reset the ReloadDelay to avoid any issues with early cancellation // from previous reload attempts (explicit order, host building died, etc). foreach (var pool in RearmableAmmoPools) pool.RemainingTicks = pool.Info.ReloadDelay; } void INotifyResupply.ResupplyTick(Actor self, Actor target, ResupplyType types) { } } }