using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using OpenRa.Game.Graphics; namespace OpenRa.Game.GameRules { static class Footprint { public static IEnumerable Tiles( UnitInfo unitInfo, int2 position ) { var buildingInfo = unitInfo as UnitInfo.BuildingInfo; var dim = buildingInfo.Dimensions; var footprint = buildingInfo.Footprint.ToCharArray().Where( x => !char.IsWhiteSpace( x ) ); if( buildingInfo.Bib ) { dim.Y += 1; footprint = footprint.Concat( new char[ dim.X ] ); } foreach( var tile in TilesWhere( unitInfo.Name, dim, footprint.ToArray(), a => a != '_' ) ) yield return tile + position - AdjustForBuildingSize( buildingInfo ); } public static IEnumerable UnpathableTiles( UnitInfo unitInfo, int2 position ) { var buildingInfo = unitInfo as UnitInfo.BuildingInfo; var footprint = buildingInfo.Footprint.ToCharArray().Where( x => !char.IsWhiteSpace( x ) ).ToArray(); foreach( var tile in TilesWhere( unitInfo.Name, buildingInfo.Dimensions, footprint, a => a == 'x' ) ) yield return tile + position; } static IEnumerable TilesWhere( string name, int2 dim, char[] footprint, Func cond ) { if( footprint.Length != dim.X * dim.Y ) throw new InvalidOperationException( "Invalid footprint for " + name ); int index = 0; for( int y = 0 ; y < dim.Y ; y++ ) { for( int x = 0 ; x < dim.X ; x++ ) { if( cond( footprint[ index ] ) ) yield return new int2( x, y ); ++index; } } } public static int2 AdjustForBuildingSize( string name ) { return AdjustForBuildingSize( Rules.UnitInfo[ name ] as UnitInfo.BuildingInfo ); } public static int2 AdjustForBuildingSize( UnitInfo.BuildingInfo unitInfo ) { var dim = unitInfo.Dimensions; return new int2( dim.X / 2, ( dim.Y + 1 ) / 2 ); } } }