using System.Collections.Generic; using System; using System.Linq; namespace OpenRa.Game.Graphics { class Viewport { readonly float2 size; readonly float2 mapSize; float2 scrollPosition; readonly Renderer renderer; public float2 Location { get { return scrollPosition; } } public float2 Size { get { return size; } } public int Width { get { return (int)size.X; } } public int Height { get { return (int)size.Y; } } public Cursor cursor = Cursor.Move; SpriteRenderer cursorRenderer; int2 mousePos; float cursorFrame = 0f; public void Scroll(float2 delta) { scrollPosition = ( scrollPosition + delta ).Constrain( float2.Zero, mapSize ); } public Viewport(float2 size, float2 mapSize, Renderer renderer) { this.size = size; this.mapSize = Game.CellSize * mapSize - size + new float2(128, 0); if( this.mapSize.X < 0 ) this.mapSize.X = 0; if( this.mapSize.Y < 0 ) this.mapSize.Y = 0; this.renderer = renderer; cursorRenderer = new SpriteRenderer(renderer, true); } List regions = new List(); public void AddRegion(Region r) { regions.Add(r); } public void DrawRegions() { float2 r1 = new float2(2, -2) / Size; float2 r2 = new float2(-1, 1); renderer.BeginFrame(r1, r2, scrollPosition); foreach (Region region in regions) region.Draw(renderer); cursorFrame += 0.01f; cursorRenderer.DrawSprite(cursor.GetSprite((int)cursorFrame), mousePos + Location - cursor.GetHotspot(), 0); cursorRenderer.Flush(); renderer.EndFrame(); } Region dragRegion = null; public void DispatchMouseInput(MouseInput mi) { if (mi.Event == MouseInputEvent.Move) mousePos = mi.Location; if (dragRegion != null) { dragRegion.HandleMouseInput( mi ); if (mi.Event == MouseInputEvent.Up) dragRegion = null; return; } dragRegion = regions.FirstOrDefault(r => r.Contains(mi.Location) && r.HandleMouseInput(mi)); if (mi.Event != MouseInputEvent.Down) dragRegion = null; } public float2 ViewToWorld(MouseInput mi) { return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + Location); } } }