using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Graphics; using IjwFramework.Types; namespace OpenRa.Game.Traits { class Tree : IRender { Sprite Image; public Tree(Sprite treeImage) { Image = treeImage; } public IEnumerable> Render(Actor self) { yield return Pair.New(Image, Game.CellSize * (float2)self.Location); } } }