# make structures appear earlier when errecting from ground # harvester harvest and unload frames missing (too few DATA.R8 frames in general) # carryalls should automatically transport harvesters (needs complex logic) # windtrap animations missing # outpost animations missing # construction yard crane animations missing # welding animation (factories) missing # chimney animation (refinery) missing # create a tileset extractor for gamefiles to remove copyrighted content from distribution # replace ore with spice and mines with spice blooms # add Smudge Types (stored in SHPs not in tileset) # add game logic for concrete plates (use terrain overlay from bridges/ressources) # allow placing turrets on walls # support separate turret sequence with RenderBuildingTurreted # ornithocopter should flap (might need new RenderOrni code for proper animation) # R8 converter needs infantry frame resorter # add trooper # add engineer # add fremen # add saboteur # add deathhand missile (nuke) # add sandworm # add thumper which really attracts sandworms # add neutral buildings: emperor palace, fremen siech, smugglers house # allow upgrades # allow different EVA voices for each faction (currently Atreides only) # add SOUND.TS .wav file extractor to RA.Utility.exe # convert .wav to .aud or support .wav files for Dune 2000 sounds # add muzzles and explosions with lightning (might need engine update) # ingame gamefile extractor at first start when SHPs are not found # create a shellmap (currently just a blank placeholder) # rework chrome UI, dialoges, tabs # add install rules to makefile (once more polished) # add sonic tank weapon (currently uses tesla) # make deviator change the allegiance of ememy units (currently shoots rockets) # replace RA mouse.shp, nopower.shp with Dune 2000 equivalent # complete Arrakis tileset (blocked by issue #2178) # allow frigate to deliver 5 units at once to starport # starport prices should vary # add shroud (Dune's 32x32 tiles differ completely from RA/CnC)