using System; using System.Drawing; using System.Linq; using OpenRa.Traits; using OpenRa.FileFormats; using System.Drawing.Imaging; namespace OpenRa.Graphics { class Minimap { readonly World world; Sheet sheet, mapOnlySheet; SpriteRenderer rgbaRenderer; Sprite sprite, mapOnlySprite; Bitmap terrain, oreLayer; const int alpha = 230; public void Tick() { } public Minimap(World world, Renderer r) { this.world = world; sheet = new Sheet(r, new Size(128, 128)); mapOnlySheet = new Sheet(r, new Size(128, 128)); rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader); var size = Math.Max(world.Map.Width, world.Map.Height); var dw = (size - world.Map.Width) / 2; var dh = (size - world.Map.Height) / 2; sprite = new Sprite(sheet, new Rectangle(world.Map.Offset.X+dw, world.Map.Offset.Y+dh, size, size), TextureChannel.Alpha); mapOnlySprite = new Sprite(mapOnlySheet, new Rectangle(world.Map.Offset.X + dw, world.Map.Offset.Y + dh, size, size), TextureChannel.Alpha); } Color[] terrainTypeColors; Color[] playerColors; Color shroudColor; string theater; public void InvalidateOre() { oreLayer = null; } public void Update() { if (world.Map.Theater != theater) { terrainTypeColors = null; theater = world.Map.Theater; } if (terrainTypeColors == null) { var pal = new Palette(FileSystem.Open(world.Map.Theater + ".pal")); terrainTypeColors = new[] { theater.ToLowerInvariant() == "snow" ? 0xe3 :0x1a, 0x63, 0x2f, 0x1f, 0x14, 0x64, 0x1f, 0x68, 0x6b, 0x6d, 0x88 } .Select( a => Color.FromArgb(alpha, pal.GetColor(a) )).ToArray(); playerColors = Util.MakeArray( 8, b => Color.FromArgb(alpha, Chat.paletteColors[b]) ); shroudColor = Color.FromArgb(alpha, Color.Black); } if (terrain == null) { terrain = new Bitmap(128, 128); for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) terrain.SetPixel(x, y, world.Map.IsInMap(x, y) ? terrainTypeColors[world.TileSet.GetWalkability(world.Map.MapTiles[x, y])] : shroudColor); } if (oreLayer == null) { oreLayer = new Bitmap(terrain); for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) if (world.Map.ContainsResource(new int2(x, y))) oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]); } mapOnlySheet.Texture.SetData(oreLayer); if (!world.Actors.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains())) return; var bitmap = new Bitmap(oreLayer); var bitmapData = bitmap.LockBits(new Rectangle( 0,0,bitmap.Width, bitmap.Height ), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb); unsafe { int* c = (int*)bitmapData.Scan0; for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) { var b = world.BuildingInfluence.GetBuildingAt(new int2(x, y)); if (b != null) *(c + (y * bitmapData.Stride >> 2) + x) = (b.Owner != null ? playerColors[(int)b.Owner.Palette] : terrainTypeColors[4]).ToArgb(); } foreach (var a in world.Actors.Where(a => a.traits.Contains())) *(c + (a.Location.Y * bitmapData.Stride >> 2) + a.Location.X) = playerColors[(int)a.Owner.Palette].ToArgb(); unchecked { for (var y = 0; y < 128; y++) for (var x = 0; x < 128; x++) if (!Game.world.LocalPlayer.Shroud.DisplayOnRadar(x, y)) *(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb(); } } bitmap.UnlockBits(bitmapData); sheet.Texture.SetData(bitmap); } public void Draw(RectangleF rect, bool mapOnly) { rgbaRenderer.DrawSprite(mapOnly ? mapOnlySprite : sprite, new float2(rect.X, rect.Y), PaletteType.Chrome, new float2(rect.Width, rect.Height)); rgbaRenderer.Flush(); } } }