using System.Drawing; namespace OpenRa.Traits { class LightPaletteRotatorInfo : StatelessTraitInfo { } class LightPaletteRotator : ITick, IPaletteModifier { float t = 0; public void Tick(Actor self) { t += .5f; } public void AdjustPalette(Bitmap b) { var rotate = (int)t % 18; if (rotate > 9) rotate = 18 - rotate; using (var bitmapCopy = new Bitmap(b)) for (int j = 0; j < 16; j++) b.SetPixel(0x67, j, b.GetPixel(230+rotate, j)); } } }