# make structures appear earlier when errecting from ground # too few DATA.R8 frames? # carryalls should pickup vehicles not land so that things can roll in # carryalls should automatically transport harvesters # carryalls should automatically transport vehicles to repair pad if player uses the repair cursor # windtrap animations missing # outpost animations missing # construction yard crane animations missing # welding animation (factories) missing # chimney animation (refinery) missing # harvest animation missing (sand is spit out) # add more spice tiles and make them fit # add game logic for concrete plates (use terrain overlay from bridges/ressources) # allow placing turrets on walls # make sandworm behave like a moving anti-everything mine (currently not attacking anything) # add muzzles and explosions (currently falls back to RA) # create a shellmap (currently just a blank placeholder) # add sonic tank weapon (currently uses tesla) # some transparent tiles (see Atreides Hightech Factory) should be white # gamefile extraction (setup/setup.z) from CD fails # support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon # put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI) # group number metrics are off # building offsets wrong (worst for towers) # spice blooms should explode and create new spice field instead of growing spice # completely full spice silo looks like the empty one