^CONYARD: Inherits: ^Building Building: Power: 0 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1000 Armor: Type: Concrete RevealsShroud: Range: 5 Bib: Production: Produces: Building,Defense Valued: Cost: 2500 Tooltip: Name: Construction Yard CustomSellValue: Value: 2500 BaseBuilding: ProductionBar: ^POWER: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 0 Hotkey: w Valued: Cost: 300 Tooltip: Name: Windtrap Description: Provides power for other structures Building: Power: 100 Footprint: xx xx Dimensions: 2,2 Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 4 Bib: ^BARRACKS: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Hotkey: b Valued: Cost: 400 Tooltip: Name: Barracks Description: Trains infantry Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5 Bib: RallyPoint: Exit@1: SpawnOffset: 5,20 ExitCell: 0,2 Exit@2: SpawnOffset: 10,-5 ExitCell: 0,2 Production: Produces: Infantry PrimaryBuilding: ProductionBar: ^HIGHTECH: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Valued: Cost: 2000 Tooltip: Name: High Tech Factory Description: Produces Carryalls Building: Power: -30 Footprint: _x_ xxx xxx Dimensions: 3,3 Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 4 Bib: RallyPoint: Exit@1: SpawnOffset: 5,0 ExitCell: 1,1 Production: Produces: Plane PrimaryBuilding: ProductionBar: ^RESEARCH: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Valued: Cost: 2000 Tooltip: Name: IX Research Center Description: Provides advanced units Building: Power: -30 Footprint: _x_ xxx xxx Dimensions: 3,3 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 4 Bib: ^PALACE: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Valued: Cost: 2000 Tooltip: Name: Palace Description: Provides advanced technology Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 2000 Armor: Type: Concrete RevealsShroud: Range: 4 Bib: ^REFINERY: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 10 Valued: Cost: 1400 Tooltip: Name: Spice Refinery Description: Harvesters unload spice here. Building: Power: -30 Footprint: xxx x== Dimensions: 3,2 Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 6 Bib: -RenderBuilding: OreRefinery: DockOffset: 2,1 DockAngle: 144 StoresOre: PipColor: Green PipCount: 20 Capacity: 2000 CustomSellValue: Value: 600 ^SILO: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 40 Valued: Cost: 150 Tooltip: Name: Silo Description: Stores excess harvested Spice Building: Power: -10 -GivesBuildableArea: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4 -RenderBuilding: RenderBuildingSilo: StoresOre: PipColor: Green PipCount: 5 Capacity: 1500 -EmitInfantryOnSell: ^LIGHT: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Valued: Cost: 1000 Tooltip: Name: Light Factory Description: Produces light vehicles. Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 750 Armor: Type: Wood RevealsShroud: Range: 4 Bib: -RenderBuilding: RallyPoint: Exit@1: SpawnOffset: 5,0 ExitCell: 1,1 Production: Produces: Vehicle PrimaryBuilding: ProductionBar: ^HEAVY: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Valued: Cost: 2000 Tooltip: Name: Heavy Factory Description: Produces heavy vehicles. Building: Power: -30 Footprint: _x_ xxx xxx Dimensions: 3,3 Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 4 Bib: -RenderBuilding: RallyPoint: RallyPoint: 0,3 Exit@1: SpawnOffset: -2,-2 ExitCell: 0,2 Production: Produces: Vehicle PrimaryBuilding: ProductionBar: ^RADAR: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 60 Valued: Cost: 1400 Tooltip: Name: Outpost Description: Provides a radar map of the battlefield.\n Requires power to operate. Building: Power: -40 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10 Bib: ProvidesRadar: ^STARPORT: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Starport Description: Dropzone for cheap reinforcements Buildable: Queue: Building BuildPaletteOrder: 60 Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 7 Bib: RallyPoint: RallyPoint: 2,2 BelowUnits: Exit@1: SpawnOffset: -24,0 ExitCell: 2,1 ProductionAirdrop: Produces: Ship ActorType: frigate ProductionBar: PrimaryBuilding: ^WALL: Buildable: Queue: Defense BuildPaletteOrder: 1000 SoundOnDamageTransition: DamagedSound: DestroyedSound: Valued: Cost: 100 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Description: Stop units and blocks enemy fire. Icon: wallicon AppearsOnRadar: Building: BuildSounds: CHUNG.aud SellSounds: CHUNG.aud Adjacent: 7 TerrainTypes: Rock Health: HP: 500 Armor: Type: Concrete Wall: CrushClasses: Concretewall LineBuild: Range: 8 SelectionDecorations: Selectable: Priority: 1 TargetableBuilding: TargetTypes: Ground RenderBuildingWall: HasMakeAnimation: false GivesExperience: EditorAppearance: RelativeToTopLeft: yes AutoTargetIgnore: ProximityCaptor: Types:Wall Sellable: ^GUNTOWER: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 40 Valued: Cost: 600 Tooltip: Name: Turret Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Icon: turreticon Building: Power: -20 -GivesBuildableArea: Health: HP: 400 Armor: Type: Concrete RevealsShroud: Range: 7 RenderRangeCircle: -RenderBuilding: RenderBuildingSeparateTurret: HasMakeAnimation: false Turreted: ROT: 12 InitialFacing: 50 AttackTurreted: PrimaryWeapon: TurretGun AutoTarget: RequiresPower: CanPowerDown: ^ROCKETTOWER: Inherits: ^Building RequiresPower: Valued: Cost: 1000 Tooltip: Name: Rocket Tower Icon: rturreticon Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry Buildable: Queue: Defense BuildPaletteOrder: 60 Building: Power: -40 -GivesBuildableArea: Health: HP: 800 Armor: Type: Concrete RevealsShroud: Range: 8 -RenderBuilding: RenderBuildingSeparateTurret: HasMakeAnimation: false AttackTurreted: PrimaryWeapon: TowerMissle PrimaryOffset: 0,0,5,2 PrimaryLocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25 Turreted: ROT: 12 InitialFacing: 50 AutoTarget: RenderRangeCircle: ^REPAIR: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Valued: Cost: 1000 Tooltip: Name: Repair Pad Description: Repairs vehicles and allows\n the construction of additional bases. Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Bib: Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5 BelowUnits: Reservable: RepairsUnits: Interval: 10 RallyPoint: RallyPoint: 2,2 SIETCH: Inherits: ^Building Tooltip: Name: Fremen Sietch Building: Power: 0 Footprint: xx xx Dimensions: 2,2 TerrainTypes: Cliff Health: HP: 400 Armor: Type: Concrete RevealsShroud: Range: 10 -GivesBuildableArea: -Sellable: -Capturable: -CapturableBar: STARPORTC: Inherits: ^STARPORT ProductionAirdrop: ReadyAudio: -Buildable: PALACEC: Inherits: ^PALACE -Buildable: HEAVYC: Inherits: ^HEAVY -Buildable: RenderBuildingWarFactory: Image: HEAVYC #4PLATES: # Inherits: ^WALL # Buildable: # BuildPaletteOrder: 2000 # Owner: atreides, harkonnen, ordos # Tooltip: # Name: Fundament # Description: Pretty useless at the moment. # Icon: 4plateicon # Building: # TerrainTypes: Rock # Footprint: = # BelowUnits: # LineBuild: # Range: 4 # RenderBuildingWall: # HasMakeAnimation: false # Image: PLATES # Wall: # CrushClasses: plates # -SelectionDecorations: # -Selectable: #6PLATES: # Inherits: ^WALL # Buildable: # BuildPaletteOrder: 3000 # Owner: atreides, harkonnen, ordos # Valued: # Cost: 120 # Tooltip: # Name: Fundament # Description: Pretty useless at the moment. # Icon: 6plateicon # Building: # TerrainTypes: Rock # Footprint: = # BelowUnits: # LineBuild: # Range: 6 # RenderBuildingWall: # HasMakeAnimation: false # Image: PLATES # Wall: # CrushClasses: plates # -SelectionDecorations: # -Selectable: