#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.GameRules; using System.Drawing; namespace OpenRA.Traits { public class ProductionInfo : TraitInfo { public readonly int[] SpawnOffset = null; public readonly int[] ProductionOffset = null; public readonly int[] ExitOffset = null; public readonly bool EnablePrimary = true; public readonly string[] Produces = { }; } public class Production : IIssueOrder, IResolveOrder, ITags, IOrderCursor { public virtual int2? CreationLocation( Actor self, ActorInfo producee ) { var pos = Util.CellContaining(self.CenterLocation); var pi = self.Info.Traits.Get(); if (pi.ProductionOffset != null) pos += pi.ProductionOffset.AsInt2(); return pos; } public virtual int2? ExitLocation(Actor self, ActorInfo producee) { var pos = Util.CellContaining(self.CenterLocation); var pi = self.Info.Traits.Get(); if (pi.ExitOffset != null) pos += pi.ExitOffset.AsInt2(); return pos; } public virtual int CreationFacing( Actor self, Actor newUnit ) { return newUnit.traits.Get().InitialFacing; } public virtual bool Produce( Actor self, ActorInfo producee ) { var location = CreationLocation( self, producee ); if( location == null || self.World.WorldActor.traits.Get().GetUnitsAt( location.Value ).Any() ) return false; var newUnit = self.World.CreateActor( producee.Name, location.Value, self.Owner ); newUnit.traits.Get().Facing = CreationFacing( self, newUnit ); ; var pi = self.Info.Traits.Get(); var rp = self.traits.GetOrDefault(); if (rp != null || pi.ExitOffset != null) { var mobile = newUnit.traits.GetOrDefault(); if (mobile != null) { int2? target = null; if (pi.ExitOffset != null) { target = ExitLocation(self, producee).Value; newUnit.QueueActivity(new Activities.Move(target.Value, 1)); } if (rp != null) { target = rp.rallyPoint; newUnit.QueueActivity(new Activities.Move(target.Value, 1)); } if (target != null && newUnit.Owner == self.World.LocalPlayer) { self.World.AddFrameEndTask(w => { var line = newUnit.traits.GetOrDefault(); if (line != null) line.SetTargetSilently(newUnit, Target.FromCell(target.Value), Color.Green); }); } } } if (pi != null && pi.SpawnOffset != null) newUnit.CenterLocation = self.CenterLocation + pi.SpawnOffset.AsInt2(); foreach (var t in self.traits.WithInterface()) t.UnitProduced(self, newUnit); Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID); return true; } // "primary building" crap - perhaps this should be split? bool isPrimary = false; public bool IsPrimary { get { return isPrimary; } } public IEnumerable GetTags() { yield return (isPrimary) ? TagType.Primary : TagType.None; } public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button == MouseButton.Right && underCursor == self && self.Info.Traits.Get().EnablePrimary) return new Order("PrimaryProducer", self); return null; } public string CursorForOrder(Actor self, Order order) { return (order.OrderString == "PrimaryProducer") ? "deploy" : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "PrimaryProducer") SetPrimaryProducer(self, !isPrimary); } public void SetPrimaryProducer(Actor self, bool state) { if (state == false) { isPrimary = false; return; } // Cancel existing primaries foreach (var p in self.Info.Traits.Get().Produces) { foreach (var b in self.World.Queries.OwnedBy[self.Owner] .WithTrait() .Where(x => x.Trait.IsPrimary && (x.Actor.Info.Traits.Get().Produces.Contains(p)))) { b.Trait.SetPrimaryProducer(b.Actor, false); } } isPrimary = true; var eva = self.World.WorldActor.Info.Traits.Get(); Sound.PlayToPlayer(self.Owner,eva.PrimaryBuildingSelected); } } }