#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Activities; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public class HelicopterInfo : AircraftInfo, IMoveInfo { [Desc("Allow the helicopter land after it has no more commands.")] public readonly bool LandWhenIdle = true; [Desc("Allow the helicopter turn before landing.")] public readonly bool TurnToLand = false; public readonly WRange LandAltitude = WRange.Zero; [Desc("How fast the helicopter ascends or descends.")] public readonly WRange AltitudeVelocity = new WRange(43); public override object Create(ActorInitializer init) { return new Helicopter(init, this); } } public class Helicopter : Aircraft, ITick, IResolveOrder, IMove { public HelicopterInfo Info; Actor self; bool firstTick = true; public bool IsMoving { get { return self.CenterPosition.Z > 0; } set { } } public Helicopter(ActorInitializer init, HelicopterInfo info) : base(init, info) { self = init.self; Info = info; } public void ResolveOrder(Actor self, Order order) { if (Reservation != null) { Reservation.Dispose(); Reservation = null; } if (order.OrderString == "Move") { var cell = self.World.Map.Clamp(order.TargetLocation); var explored = self.Owner.Shroud.IsExplored(cell); if (!explored && !Info.MoveIntoShroud) return; var target = Target.FromCell(self.World, cell); self.SetTargetLine(target, Color.Green); self.CancelActivity(); self.QueueActivity(new HeliFly(self, target)); if (Info.LandWhenIdle) { if (Info.TurnToLand) self.QueueActivity(new Turn(self, Info.InitialFacing)); self.QueueActivity(new HeliLand(true)); } } if (order.OrderString == "Enter") { if (Reservable.IsReserved(order.TargetActor)) { self.CancelActivity(); self.QueueActivity(new HeliReturn()); } else { var res = order.TargetActor.TraitOrDefault(); if (res != null) Reservation = res.Reserve(order.TargetActor, self, this); var exit = order.TargetActor.Info.Traits.WithInterface().FirstOrDefault(); var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero; self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green); self.CancelActivity(); self.QueueActivity(new HeliFly(self, Target.FromPos(order.TargetActor.CenterPosition + offset))); self.QueueActivity(new Turn(self, Info.InitialFacing)); self.QueueActivity(new HeliLand(false)); self.QueueActivity(new ResupplyAircraft()); self.QueueActivity(new TakeOff()); } } if (order.OrderString == "ReturnToBase") { self.CancelActivity(); self.QueueActivity(new HeliReturn()); } if (order.OrderString == "Stop") { self.CancelActivity(); if (Info.LandWhenIdle) { if (Info.TurnToLand) self.QueueActivity(new Turn(self, Info.InitialFacing)); self.QueueActivity(new HeliLand(true)); } } } public void Tick(Actor self) { if (firstTick) { firstTick = false; if (!self.HasTrait()) // TODO: Aircraft husks don't properly unreserve. ReserveSpawnBuilding(); var host = GetActorBelow(); if (host == null) return; self.QueueActivity(new TakeOff()); } Repulse(); } public Activity MoveTo(CPos cell, int nearEnough) { return new HeliFly(self, Target.FromCell(self.World, cell)); } public Activity MoveTo(CPos cell, Actor ignoredActor) { return new HeliFly(self, Target.FromCell(self.World, cell)); } public Activity MoveWithinRange(Target target, WRange range) { return new HeliFly(self, target, WRange.Zero, range); } public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange) { return new HeliFly(self, target, minRange, maxRange); } public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); } public CPos NearestMoveableCell(CPos cell) { return cell; } public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any) { return new HeliFly(self, Target.FromCell(self.World, cell, subCell)); } public Activity MoveIntoTarget(Actor self, Target target) { return new HeliLand(false); } public Activity MoveToTarget(Actor self, Target target) { return Util.SequenceActivities(new HeliFly(self, target), new Turn(self, Info.InitialFacing)); } public Activity VisualMove(Actor self, WPos fromPos, WPos toPos) { // TODO: Ignore repulsion when moving return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new HeliFly(self, Target.FromPos(toPos))); } public override IEnumerable GetResupplyActivities(Actor a) { foreach (var b in base.GetResupplyActivities(a)) yield return b; } } }