#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Unit will reload its limited ammo itself.")] public class ReloadsInfo : ITraitInfo, Requires { [Desc("How much ammo is reloaded after a certain period.")] public readonly int Count = 0; [Desc("How long it takes to do so.")] public readonly int Period = 50; [Desc("Whether or not reload counter should be reset when ammo has been fired.")] public readonly bool ResetOnFire = false; public object Create(ActorInitializer init) { return new Reloads(init.self, this); } } public class Reloads : ITick { [Sync] int remainingTicks; ReloadsInfo info; LimitedAmmo la; int previousAmmo; public Reloads(Actor self, ReloadsInfo info) { this.info = info; remainingTicks = info.Period; la = self.Trait(); previousAmmo = la.GetAmmoCount(); } public void Tick(Actor self) { if (!la.FullAmmo() && --remainingTicks == 0) { remainingTicks = info.Period; for (var i = 0; i < info.Count; i++) la.GiveAmmo(); previousAmmo = la.GetAmmoCount(); } // Resets the tick counter if ammo was fired. if (info.ResetOnFire && la.GetAmmoCount() < previousAmmo) { remainingTicks = info.Period; previousAmmo = la.GetAmmoCount(); } } } }