#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.FileFormats; using OpenRA.Network; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class CreateMPPlayersInfo : TraitInfo { } public class CreateMPPlayers : ICreatePlayers { public void CreatePlayers(World w) { // create the unplayable map players -- neutral, shellmap, scripted, etc. foreach (var kv in w.Map.Players.Where(p => !p.Value.Playable)) { var player = new Player(w, null, null, kv.Value); w.AddPlayer(player); if (kv.Value.OwnsWorld) w.WorldActor.Owner = player; } // create the players which are bound through slots. foreach (var kv in w.LobbyInfo.Slots) { var client = w.LobbyInfo.ClientInSlot(kv.Key); if (client == null && kv.Value.Bot == null) continue; var player = new Player(w, client, kv.Value, w.Map.Players[kv.Value.PlayerReference]); w.AddPlayer(player); if (client != null && client.Index == Game.LocalClientId) w.SetLocalPlayer(player.InternalName); } foreach (var p in w.Players) foreach (var q in w.Players) { if (!p.Stances.ContainsKey(q)) p.Stances[q] = ChooseInitialStance(p, q); } } static Stance ChooseInitialStance(Player p, Player q) { if (p == q) return Stance.Ally; var pc = GetClientForPlayer(p); var qc = GetClientForPlayer(q); if (p.World.LobbyInfo.Slots.Count > 0) { if (p.PlayerRef == null) return Stance.Ally; if (q.PlayerRef == null) return Stance.Ally; } // Stances set via the player reference if (p.PlayerRef.Allies.Contains(q.InternalName)) return Stance.Ally; if (p.PlayerRef.Enemies.Contains(q.InternalName)) return Stance.Enemy; // Otherwise, default to neutral for map-players if (!p.PlayerRef.Playable || !q.PlayerRef.Playable) return Stance.Neutral; // or enemy for bot vs human if (p.IsBot ^ q.IsBot) return Stance.Enemy; return pc.Team != 0 && pc.Team == qc.Team ? Stance.Ally : Stance.Enemy; } static Session.Client GetClientForPlayer(Player p) { return p.World.LobbyInfo.ClientWithIndex(p.ClientIndex); } } }