#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { public class SelectionDecorationsInfo : ITraitInfo, Requires { [PaletteReference] public readonly string Palette = "chrome"; [Desc("Health bar, production progress bar etc.")] public readonly bool RenderSelectionBars = true; public readonly bool RenderSelectionBox = true; public readonly Color SelectionBoxColor = Color.White; public readonly string Image = "pips"; public object Create(ActorInitializer init) { return new SelectionDecorations(init.Self, this); } } public class SelectionDecorations : IRenderAboveShroud, INotifyCreated, ITick { // depends on the order of pips in TraitsInterfaces.cs! static readonly string[] PipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" }; public readonly SelectionDecorationsInfo Info; readonly IDecorationBounds[] decorationBounds; readonly Animation pipImages; IPips[] pipSources; public SelectionDecorations(Actor self, SelectionDecorationsInfo info) { Info = info; decorationBounds = self.TraitsImplementing().ToArray(); pipImages = new Animation(self.World, Info.Image); } void INotifyCreated.Created(Actor self) { pipSources = self.TraitsImplementing().ToArray(); } IEnumerable ActivityTargetPath(Actor self) { if (!self.IsInWorld || self.IsDead) yield break; var activity = self.CurrentActivity; if (activity != null) { var targets = activity.GetTargets(self); yield return self.CenterPosition; foreach (var t in targets.Where(t => t.Type != TargetType.Invalid)) yield return t.CenterPosition; } } IEnumerable IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr) { if (self.World.FogObscures(self)) return Enumerable.Empty(); return DrawDecorations(self, wr); } bool IRenderAboveShroud.SpatiallyPartitionable { get { return true; } } IEnumerable DrawDecorations(Actor self, WorldRenderer wr) { var selected = self.World.Selection.Contains(self); var regularWorld = self.World.Type == WorldType.Regular; var statusBars = Game.Settings.Game.StatusBars; var bounds = decorationBounds.FirstNonEmptyBounds(self, wr); // Health bars are shown when: // * actor is selected // * status bar preference is set to "always show" // * status bar preference is set to "when damaged" and actor is damaged var displayHealth = selected || (regularWorld && statusBars == StatusBarsType.AlwaysShow) || (regularWorld && statusBars == StatusBarsType.DamageShow && self.GetDamageState() != DamageState.Undamaged); // Extra bars are shown when: // * actor is selected // * status bar preference is set to "always show" // * status bar preference is set to "when damaged" var displayExtra = selected || (regularWorld && statusBars != StatusBarsType.Standard); if (Info.RenderSelectionBox && selected) yield return new SelectionBoxRenderable(self, bounds, Info.SelectionBoxColor); if (Info.RenderSelectionBars && (displayHealth || displayExtra)) yield return new SelectionBarsRenderable(self, bounds, displayHealth, displayExtra); // Target lines and pips are always only displayed for selected allied actors if (!selected || !self.Owner.IsAlliedWith(wr.World.RenderPlayer)) yield break; if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait().PathDebug) yield return new TargetLineRenderable(ActivityTargetPath(self), Color.Green); foreach (var r in DrawPips(self, bounds, wr)) yield return r; } IEnumerable DrawPips(Actor self, Rectangle bounds, WorldRenderer wr) { if (pipSources.Length == 0) return Enumerable.Empty(); return DrawPipsInner(self, bounds, wr); } IEnumerable DrawPipsInner(Actor self, Rectangle bounds, WorldRenderer wr) { pipImages.PlayRepeating(PipStrings[0]); var palette = wr.Palette(Info.Palette); var basePosition = wr.Viewport.WorldToViewPx(new int2(bounds.Left, bounds.Bottom)); var pipSize = pipImages.Image.Size.XY.ToInt2(); var pipxyBase = basePosition + new int2(1 - pipSize.X / 2, -(3 + pipSize.Y / 2)); var pipxyOffset = new int2(0, 0); var width = bounds.Width; foreach (var pips in pipSources) { var thisRow = pips.GetPips(self); if (thisRow == null) continue; foreach (var pip in thisRow) { if (pipxyOffset.X + pipSize.X >= width) pipxyOffset = new int2(0, pipxyOffset.Y - pipSize.Y); pipImages.PlayRepeating(PipStrings[(int)pip]); pipxyOffset += new int2(pipSize.X, 0); yield return new UISpriteRenderable(pipImages.Image, self.CenterPosition, pipxyBase + pipxyOffset, 0, palette, 1f); } // Increment row pipxyOffset = new int2(0, pipxyOffset.Y - (pipSize.Y + 1)); } } void ITick.Tick(Actor self) { pipImages.Tick(); } } }