#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Renders Ctrl groups using pixel art.")] public class WithSpriteControlGroupDecorationInfo : ITraitInfo, Requires { [PaletteReference] public readonly string Palette = "chrome"; public readonly string Image = "pips"; [Desc("Sprite sequence used to render the control group 0-9 numbers.")] [SequenceReference("Image")] public readonly string GroupSequence = "groups"; [Desc("Point in the actor's selection box used as reference for offsetting the decoration image. " + "Possible values are combinations of Center, Top, Bottom, Left, Right.")] public readonly ReferencePoints ReferencePoint = ReferencePoints.Top | ReferencePoints.Left; public object Create(ActorInitializer init) { return new WithSpriteControlGroupDecoration(init.Self, this); } } public class WithSpriteControlGroupDecoration : IRenderAboveShroudWhenSelected { public readonly WithSpriteControlGroupDecorationInfo Info; readonly IDecorationBounds[] decorationBounds; readonly Animation pipImages; public WithSpriteControlGroupDecoration(Actor self, WithSpriteControlGroupDecorationInfo info) { Info = info; decorationBounds = self.TraitsImplementing().ToArray(); pipImages = new Animation(self.World, Info.Image); } IEnumerable IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr) { if (self.Owner != wr.World.LocalPlayer) yield break; if (self.World.FogObscures(self)) yield break; var pal = wr.Palette(Info.Palette); foreach (var r in DrawControlGroup(self, wr, pal)) yield return r; } bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return true; } } IEnumerable DrawControlGroup(Actor self, WorldRenderer wr, PaletteReference palette) { var group = self.World.Selection.GetControlGroupForActor(self); if (group == null) yield break; pipImages.PlayFetchIndex(Info.GroupSequence, () => (int)group); var bounds = decorationBounds.FirstNonEmptyBounds(self, wr); var boundsOffset = 0.5f * new float2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom); if (Info.ReferencePoint.HasFlag(ReferencePoints.Top)) boundsOffset -= new float2(0, 0.5f * bounds.Height); if (Info.ReferencePoint.HasFlag(ReferencePoints.Bottom)) boundsOffset += new float2(0, 0.5f * bounds.Height); if (Info.ReferencePoint.HasFlag(ReferencePoints.Left)) boundsOffset -= new float2(0.5f * bounds.Width, 0); if (Info.ReferencePoint.HasFlag(ReferencePoints.Right)) boundsOffset += new float2(0.5f * bounds.Width, 0); var pxPos = wr.Viewport.WorldToViewPx(boundsOffset.ToInt2()) - (0.5f * pipImages.Image.Size.XY).ToInt2(); yield return new UISpriteRenderable(pipImages.Image, self.CenterPosition, pxPos, 0, palette, 1f); } } }