using System.Xml; using Ijw.DirectX; namespace OpenRa.Game.Graphics { class Sequence { readonly int start, length; public readonly string Name; public int Start { get { return start; } } public int End { get { return start + length; } } public int Length { get { return length; } } public Sequence(string unit, XmlElement e) { string srcOverride = e.GetAttribute("src"); Name = e.GetAttribute("name"); Range src = UnitSheetBuilder.GetUnit( string.IsNullOrEmpty(srcOverride) ? unit : srcOverride); start = src.Start + int.Parse(e.GetAttribute("start")); if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*") length = src.End - src.Start + 1; else if (e.HasAttribute("length")) length = int.Parse(e.GetAttribute("length")); else if (e.HasAttribute("end")) length = int.Parse(e.GetAttribute("end")) - int.Parse(e.GetAttribute("start")); else length = 1; } public Sprite GetSprite(int frame) { return UnitSheetBuilder.sprites[ ( frame % length ) + start ]; } } }