Player: PlayerResources: DefaultCash: 10000 World: LuaScript: Scripts: campaign.lua, utils.lua, allies09a.lua, allies09a-AI.lua MissionData: Briefing: One of Stalin's top atomic strategists, Vladimir Kosygin, wishes to defect. His knowledge of Stalin's atomic strategies is invaluable to us. We will extract him from the Riga compound where he is stationed.\n\nUse a spy to infiltrate the Soviet command center and contact Kosygin. Once he is out of the building, guide him back to your base any way you can. StartVideo: WinVideo: LossVideo: ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal LST.Reinforcement: Inherits: LST RejectsOrders: -Buildable: -Selectable: RenderSprites: Image: lst Interactable: TRAN.Extraction: Inherits: TRAN RejectsOrders: -Selectable: RenderSprites: Image: tran Interactable: powerproxy.paratroopers: ParatroopersPower: DropItems: E1,E1,E1,E2,E2 FTRK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled 3TNK: Buildable: Prerequisites: ~vehicles.soviet V2RL: Buildable: Prerequisites: ~vehicles.soviet 4TNK: Buildable: Prerequisites: ~vehicles.soviet QTNK: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled ATEK: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled MECH: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled E7: Buildable: Prerequisites: ~disabled E7.noautotarget: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: ~disabled CA: Buildable: Prerequisites: ~disabled MSUB: Buildable: Prerequisites: ~disabled FCOM: Targetable: TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate GNRL: Targetable: TargetTypes: Kosygin AutoTarget: InitialStance: HoldFire InitialStanceAI: HoldFire DOG: AutoTargetPriority@DEFAULT: ValidTargets: Infantry, Kosygin