#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; namespace OpenRA.Mods.Cnc.Graphics { public class ClassicTilesetSpecificSpriteSequenceLoader : ClassicSpriteSequenceLoader { public ClassicTilesetSpecificSpriteSequenceLoader(ModData modData) : base(modData) { } public override ISpriteSequence CreateSequence(ModData modData, string tileset, SpriteCache cache, string image, string sequence, MiniYaml data, MiniYaml defaults) { return new ClassicTilesetSpecificSpriteSequence(modData, tileset, cache, this, image, sequence, data, defaults); } } [Desc("A sprite sequence that can have tileset-specific variants and has the oddities " + "that come with first-generation Westwood titles.")] public class ClassicTilesetSpecificSpriteSequence : ClassicSpriteSequence { [Desc("Dictionary of : filename to override the Filename key.")] static readonly SpriteSequenceField> TilesetFilenames = new SpriteSequenceField>(nameof(TilesetFilenames), null); public ClassicTilesetSpecificSpriteSequence(ModData modData, string tileset, SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults) : base(modData, tileset, cache, loader, image, sequence, data, defaults) { } protected override string GetSpriteFilename(ModData modData, string tileset, string image, string sequence, MiniYaml data, MiniYaml defaults) { var node = data.Nodes.FirstOrDefault(n => n.Key == TilesetFilenames.Key) ?? defaults.Nodes.FirstOrDefault(n => n.Key == TilesetFilenames.Key); if (node != null) { var tilesetNode = node.Value.Nodes.FirstOrDefault(n => n.Key == tileset); if (tilesetNode != null) return tilesetNode.Value.Value; } return base.GetSpriteFilename(modData, tileset, image, sequence, data, defaults); } } }