#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { [TraitLocation(SystemActors.World | SystemActors.EditorWorld)] [Desc("Adds the hard-coded shroud palette to the game")] class TSShroudPaletteInfo : TraitInfo { [PaletteDefinition] [FieldLoader.Require] [Desc("Internal palette name")] public readonly string Name = "shroud"; public override object Create(ActorInitializer init) { return new TSShroudPalette(this); } } class TSShroudPalette : ILoadsPalettes, IProvidesAssetBrowserPalettes { readonly TSShroudPaletteInfo info; public TSShroudPalette(TSShroudPaletteInfo info) { this.info = info; } public void LoadPalettes(WorldRenderer wr) { uint MakeColor(int i) { if (i < 128) return (uint)(int2.Lerp(255, 0, i, 127) << 24); return 0; } wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => MakeColor(i)))); } public IEnumerable PaletteNames { get { yield return info.Name; } } } }