#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.GameRules; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Warheads { [Desc("Apply damage to the targeted actor.")] public class TargetDamageWarhead : DamageWarhead { [Desc("Damage will be applied to actors in this area. A value of zero means only targeted actor will be damaged.")] public readonly WDist Spread = WDist.Zero; protected override void DoImpact(WPos pos, Actor firedBy, WarheadArgs args) { if (Spread == WDist.Zero) return; var debugVis = firedBy.World.WorldActor.TraitOrDefault(); if (debugVis != null && debugVis.CombatGeometry) firedBy.World.WorldActor.Trait().AddImpact(pos, new[] { WDist.Zero, Spread }, DebugOverlayColor); foreach (var victim in firedBy.World.FindActorsOnCircle(pos, Spread)) { if (!IsValidAgainst(victim, firedBy)) continue; HitShape closestActiveShape = null; var closestDistance = int.MaxValue; // PERF: Avoid using TraitsImplementing that needs to find the actor in the trait dictionary. foreach (var targetPos in victim.EnabledTargetablePositions) { if (targetPos is HitShape hitshape) { var distance = hitshape.DistanceFromEdge(victim, pos).Length; if (distance < closestDistance) { closestDistance = distance; closestActiveShape = hitshape; } } } // Cannot be damaged without an active HitShape. if (closestActiveShape == null) continue; // Cannot be damaged if HitShape is outside Spread. if (closestDistance > Spread.Length) continue; InflictDamage(victim, firedBy, closestActiveShape, args); } } } }