MapFormat: 7 RequiresMod: cnc Title: Invasion of Egypt (a) Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy. Author: Westwood Studios Tileset: DESERT MapSize: 64,64 Bounds: 27,34,36,26 Visibility: MissionSelector Type: Campaign Videos: Briefing: nod2.vqa GameStart: seige.vqa GameWon: airstrk.vqa GameLost: deskill.vqa Options: Crates: False Creeps: False Fog: True Shroud: True AllyBuildRadius: False FragileAlliances: False StartingCash: 4000 ConfigurableStartingUnits: False ShortGame: False Players: PlayerReference@GDI: Name: GDI Race: gdi ColorRamp: 31,222,183 Enemies: Nod PlayerReference@Nod: Name: Nod Playable: True AllowBots: False Required: True LockRace: True Race: nod LockColor: True ColorRamp: 3,255,127 LockSpawn: True LockTeam: True Enemies: GDI PlayerReference@Neutral: Name: Neutral OwnsWorld: True NonCombatant: True Race: gdi Actors: Actor0: t08 Location: 30,52 Owner: Neutral Actor1: t18 Location: 34,52 Owner: Neutral Actor2: t08 Location: 57,47 Owner: Neutral Actor3: t08 Location: 38,59 Owner: Neutral Actor4: silo Location: 33,40 Owner: GDI Actor9: silo Location: 32,42 Owner: GDI Actor10: jeep Location: 30,46 Owner: GDI Facing: 128 Actor11: jeep Location: 31,35 Owner: GDI Facing: 64 Actor17: e1 Location: 34,56 Owner: GDI SubCell: 3 Actor18: e1 Location: 43,35 Owner: GDI SubCell: 3 Actor19: e1 Location: 43,36 Owner: GDI SubCell: 3 Actor31: e1 Location: 47,53 Owner: GDI SubCell: 4 Actor32: e1 Location: 49,54 Owner: GDI Facing: 224 SubCell: 1 Actor35: e1 Location: 34,57 Owner: GDI Facing: 64 SubCell: 1 waypoint27: waypoint Location: 27,51 Owner: Neutral waypoint26: waypoint Location: 49,35 Owner: Neutral waypoint10: waypoint Location: 30,44 Owner: Neutral waypoint9: waypoint Location: 55,40 Owner: Neutral waypoint8: waypoint Location: 48,41 Owner: Neutral waypoint7: waypoint Location: 60,58 Owner: Neutral waypoint6: waypoint Location: 61,47 Owner: Neutral waypoint5: waypoint Location: 48,55 Owner: Neutral waypoint4: waypoint Location: 41,51 Owner: Neutral waypoint3: waypoint Location: 28,36 Owner: Neutral waypoint2: waypoint Location: 28,51 Owner: Neutral waypoint1: waypoint Location: 40,43 Owner: Neutral waypoint0: waypoint Location: 40,35 Owner: Neutral Refinery: proc Location: 30,38 Owner: GDI Barracks: pyle Location: 34,43 Owner: GDI Powerplant: nuke Location: 35,40 Owner: GDI Yard: fact Location: 33,37 Owner: GDI Guard1: e1 Location: 42,39 Owner: GDI Facing: 64 SubCell: 0 Guard2: e1 Location: 38,38 Owner: GDI Facing: 64 SubCell: 2 Guard3: e1 Location: 35,49 Owner: GDI Facing: 96 SubCell: 0 Guard4: e1 Location: 34,48 Owner: GDI Facing: 96 SubCell: 3 Guard5: e1 Location: 39,40 Owner: GDI Facing: 64 SubCell: 1 Guard6: e1 Location: 40,56 Owner: GDI Facing: 96 SubCell: 4 Guard7: e1 Location: 38,54 Owner: GDI Facing: 32 SubCell: 3 McvEntry: waypoint Location: 62,43 Owner: Neutral McvRally: waypoint Location: 57,41 Owner: Neutral UnitsEntry: waypoint Location: 62,38 Owner: Neutral UnitsRally: waypoint Location: 56,38 Owner: Neutral Smudges: Rules: Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true World: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: ObjectivesPanel: PanelName: MISSION_OBJECTIVES LuaScript: Scripts: nod02a.lua ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Tank: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Helicopter: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Ship: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Building: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^Husk: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false NUK2: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled CYCL: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled FTNK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled ARTY: Buildable: Prerequisites: ~disabled E5: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled LST: Buildable: Prerequisites: ~disabled C17: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled HQ: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled E4: Buildable: Prerequisites: ~disabled E3: Buildable: Prerequisites: ~disabled E2: Buildable: Prerequisites: ~disabled SBAG: Buildable: Prerequisites: ~disabled GTWR: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled Sequences: VoxelSequences: Weapons: Voices: Notifications: Translations: