using System.Collections.Generic; using System.Linq; using OpenRa.Effects; using OpenRa.Traits; namespace OpenRa.Traits { class CrateInfo : ITraitInfo { public readonly int Lifetime = 5; // Seconds public object Create(Actor self) { return new Crate(self); } } class Crate : ICrushable, IOccupySpace, ITick { readonly Actor self; int ticks; public Crate(Actor self) { this.self = self; self.World.UnitInfluence.Add(self, this); } public void OnCrush(Actor crusher) { // TODO: Do Stuff self.World.AddFrameEndTask(w => w.Remove(self)); } public bool IsPathableCrush(UnitMovementType umt, Player player) { return true; } public bool IsCrushableBy(UnitMovementType umt, Player player) { return true; } public IEnumerable OccupiedCells() { yield return self.Location; } public void Tick(Actor self) { if (++ticks >= self.Info.Traits.Get().Lifetime * 25) { self.World.AddFrameEndTask(w => w.Remove(self)); } } } }