#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")] public class ResourceLayerInfo : TraitInfo, Requires { } public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender { static readonly CellContents EmptyCell = new CellContents(); World world; BuildingInfluence buildingInfluence; protected CellLayer content; protected CellLayer render; List dirty; public void Render(WorldRenderer wr) { var shroudObscured = world.ShroudObscuresTest(wr.Viewport.VisibleCells); foreach (var uv in wr.Viewport.VisibleCells.MapCoords) { if (shroudObscured(uv.X, uv.Y)) continue; var c = render[uv.X, uv.Y]; if (c.Sprite != null) new SpriteRenderable(c.Sprite, wr.World.Map.CenterOfCell(Map.MapToCell(world.Map.TileShape, uv)), WVec.Zero, -511, c.Type.Palette, 1f, true).Render(wr); // TODO ZOffset is ignored } } int GetAdjacentCellsWith(ResourceType t, CPos cell) { var sum = 0; for (var u = -1; u < 2; u++) for (var v = -1; v < 2; v++) if (content[cell + new CVec(u, v)].Type == t) ++sum; return sum; } public void WorldLoaded(World w, WorldRenderer wr) { this.world = w; buildingInfluence = world.WorldActor.Trait(); content = new CellLayer(w.Map); render = new CellLayer(w.Map); dirty = new List(); var resources = w.WorldActor.TraitsImplementing() .ToDictionary(r => r.Info.ResourceType, r => r); foreach (var cell in w.Map.Cells) { ResourceType t; if (!resources.TryGetValue(w.Map.MapResources.Value[cell].Type, out t)) continue; if (!AllowResourceAt(t, cell)) continue; content[cell] = CreateResourceCell(t, cell); } // Set initial density based on the number of neighboring resources foreach (var cell in w.Map.Cells) { var type = content[cell].Type; if (type != null) { // Adjacent includes the current cell, so is always >= 1 var adjacent = GetAdjacentCellsWith(type, cell); var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9); var temp = content[cell]; temp.Density = Math.Max(density, 1); render[cell] = content[cell] = temp; UpdateRenderedSprite(cell); } } } protected virtual void UpdateRenderedSprite(CPos cell) { var t = render[cell]; if (t.Density > 0) { var sprites = t.Type.Variants[t.Variant]; var frame = int2.Lerp(0, sprites.Length - 1, t.Density - 1, t.Type.Info.MaxDensity); t.Sprite = sprites[frame]; } else t.Sprite = null; render[cell] = t; } protected virtual string ChooseRandomVariant(ResourceType t) { return t.Variants.Keys.Random(Game.CosmeticRandom); } public void TickRender(WorldRenderer wr, Actor self) { var remove = new List(); foreach (var c in dirty) { if (!self.World.FogObscures(c)) { render[c] = content[c]; UpdateRenderedSprite(c); remove.Add(c); } } foreach (var r in remove) dirty.Remove(r); } public bool AllowResourceAt(ResourceType rt, CPos cell) { if (!world.Map.Contains(cell)) return false; if (!rt.Info.AllowedTerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type)) return false; if (!rt.Info.AllowUnderActors && world.ActorMap.AnyUnitsAt(cell)) return false; if (!rt.Info.AllowUnderBuildings && buildingInfluence.GetBuildingAt(cell) != null) return false; return true; } public bool CanSpawnResourceAt(ResourceType newResourceType, CPos cell) { var currentResourceType = GetResource(cell); return (currentResourceType == newResourceType && !IsFull(cell)) || (currentResourceType == null && AllowResourceAt(newResourceType, cell)); } CellContents CreateResourceCell(ResourceType t, CPos cell) { world.Map.CustomTerrain[cell] = world.TileSet.GetTerrainIndex(t.Info.TerrainType); return new CellContents { Type = t, Variant = ChooseRandomVariant(t), }; } public void AddResource(ResourceType t, CPos p, int n) { var cell = content[p]; if (cell.Type == null) cell = CreateResourceCell(t, p); if (cell.Type != t) return; cell.Density = Math.Min(cell.Type.Info.MaxDensity, cell.Density + n); content[p] = cell; if (!dirty.Contains(p)) dirty.Add(p); } public bool IsFull(CPos cell) { return content[cell].Density == content[cell].Type.Info.MaxDensity; } public ResourceType Harvest(CPos cell) { var c = content[cell]; if (c.Type == null) return null; if (--c.Density < 0) { content[cell] = EmptyCell; world.Map.CustomTerrain[cell] = byte.MaxValue; } else content[cell] = c; if (!dirty.Contains(cell)) dirty.Add(cell); return c.Type; } public void Destroy(CPos cell) { // Don't break other users of CustomTerrain if there are no resources if (content[cell].Type == null) return; // Clear cell content[cell] = EmptyCell; world.Map.CustomTerrain[cell] = byte.MaxValue; if (!dirty.Contains(cell)) dirty.Add(cell); } public ResourceType GetResource(CPos cell) { return content[cell].Type; } public ResourceType GetRenderedResource(CPos cell) { return render[cell].Type; } public int GetResourceDensity(CPos cell) { return content[cell].Density; } public int GetMaxResourceDensity(CPos cell) { if (content[cell].Type == null) return 0; return content[cell].Type.Info.MaxDensity; } public struct CellContents { public ResourceType Type; public int Density; public string Variant; public Sprite Sprite; } } }