using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Traits.Activities; namespace OpenRa.Game.Traits { class Plane : IOrder, IMovement { public IDisposable reservation; public Plane(Actor self) {} public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button == MouseButton.Left) return null; if (underCursor == null) return new Order("Move", self, null, xy, null); if (underCursor.Info == Rules.UnitInfo["AFLD"] && underCursor.Owner == self.Owner) { var res = underCursor.traits.GetOrDefault(); if (res != null && res.IsReserved) return null; return new Order("Enter", self, underCursor, int2.Zero, null); } return null; } public void ResolveOrder(Actor self, Order order) { if (reservation != null) { reservation.Dispose(); reservation = null; } if (order.OrderString == "Move") { self.CancelActivity(); self.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation))); self.QueueActivity(new ReturnToBase(self, null)); self.QueueActivity(new Rearm()); } if (order.OrderString == "Enter") { var res = order.TargetActor.traits.GetOrDefault(); if (res != null) { if (res.IsReserved) return; reservation = res.Reserve(self); } self.CancelActivity(); self.QueueActivity(new ReturnToBase(self, order.TargetActor)); self.QueueActivity(new Rearm()); /* todo: something else when it's FIX rather than AFLD */ } } public UnitMovementType GetMovementType() { return UnitMovementType.Fly; } public bool CanEnterCell(int2 location) { return true; // Planes can go anywhere (?) } } }